So I made new animations for a weapon and they don’t match the lengths of the weapon it replaces. That’s what weapon.cfg is for, correct? My RAISE animation is longer than the original and also the RELOAD animation is shorter than the original. I edit the weapon.cfg file to match my animations and I reference the the weapon.cfg correctly in the associated .weap file. The problem is that my animations aren’t working like they should. It appears as if they are using the stock weapon.cfg. As my RAISE animation is cut short and also RELOAD is longer than it should be. I’ve even tried renaming the files to soemthing else, such as newgun.cfg and referencing that name correctly in the associated .weap file. Still nothing. What am I doing wrong?
One more question too. The muzzle flash is appearing at the origin of my weapon rather than attaching to the tag_flash. Any reason as to why this occurs?