Hello, can someone please tell me howe can i Edit the score board on my server ?
Editing The Score Board
And what for a Scoreboard?
Did you mean the scoreboard after the map, or when u press “Tabulator”?
U can only change the sounds and graphics of the scoreboard after the map.
When u would change the layout, u most code these.
then u must download the sdk. But then u must write your own mod.
the avaible sources are:
etmain
etpub
noquarter
Couldn’t you write an addon for him? so it is compatible to every mod and he can install it as normal feature?
If it has to be coded it can’t be done as addon.
Because only one mod can be run.
If only graphics and sounds are changed it’s possible to create a pk3 modpack.
[QUOTE=nUllSkillZ;242283]If it has to be coded it can’t be done as addon.[/QUOTE]But what about Quake Multi Mod? It’s a mod providing fixes, and it’s kind of an addon because it works with other mods. So there must be a way to code addons, isnt it?
Dont say the qmm plugin in these Forum!!!
We dont need more of the ****ing addons how enhanced jaymod!
Uhm … why are you bitching 'bout qmm?!
What’s your point of insulting it? As far as
i remember correctly - you were pleased
about E-Jaymod.
greetz Cambo
(… and i dont think he wanna create a “public” modification)
QMM is a briliant mod.
Regardless, it’s imposible to use this because QMM is serverside only. If QMM would be customised to work on the clientside, it would be considered a hack(other hacks do the same), and therefor unusable.
SadGasm, what label do you want to add ?
[QUOTE=Scennative;242716]Dont say the qmm plugin in these Forum!!!
We dont need more of the ****ing addons how enhanced jaymod![/QUOTE]WTF? Enhmod is a great modification, I can tell you about some other mods out there that are REALLY useless…
So it IS possible to write serverside-addons that will work with the mod you are running on your server?
Yup, we showed that with GameMonkeyScriptMod.
QMM basicly intercepts all calls from the engine to the mod and backwards, so you can do something with those calls.
So; WETDed.exe <<–>> qagame_mp_x86.dll (qmm) <<–>> qmm_qagame_mp_x86.dll(etmain, jaymod, NQ, TCE, anything)
The engine still thinks it’s running the original mod, while calls like ‘GAME_CLIENT_COMMAND’ can be changed with a plugin.
Although you usually do not have access to the ent, client and other structs because you don’t have the layout of the modded structs.
You can still do alot without them.