Editing Q3map2 so detail brushes are marked for Q3 to see


(Captaintoottoot) #1

I’m trying to get Q3map2 to mark detail brushes with a “detail” surfaceflag / contentsflag so the game can do magical things with these surfaces. This info is lost in the compile process, and I’m trying to get it like I added the “surfaceparm xx” in the shader. How do I do this and where is the best place to do it in Q3map2?