Edited tracemaps as SK protector?


(nUllSkillZ) #1

Hi,

i’ve tried to modify a tracemap.
So that it isn’t possible to call artillery and airstrikes in some areas of a map (I’ve tried battery).
But with no success.

Is this possible?
If yes: What colors have to be used?


(kamikazee) #2

I think you can stop mortars with this, but airstrike code checks only for the “sky” shader statement AFAIK.


(carnage) #3

perhasp yopu could use ETpro to place some invisible planes via script over the area you dont want aristrike and then use tracemap to stop the mortar


(Ifurita) #4

Put a big ole clipmissile over the top of your map


(aburn) #5

wouldnt that stop panzer too… <clipmissile> ???


(kamikazee) #6

Not if you put it at the top of a map. (Ok, it whould stop panzer shots from disapearing in the sky, but who tries to shoot birds with a panzer?)


(kamikazee) #7

Bah, double posted due to lag on my Internet connection


(psyco_mario) #8

… me …