Did you know that the first Dirty Bomb was designed to be a perfect Game? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the game. Entire team were lost. Some believed we lacked the programming language to describe your game. But I believe that, as a Player, human beings define their entertaiment through suffering and misery. The perfect game was a dream that your primitive cerebrum kept trying to wake up from. Which is why Dirty Bomb was redesigned to this: repetitive suffering and misery.
“Agent Smith” - The Matrix
now its your turn