http://beyincik.host.sk/exiled/edges.jpg
If you get an Unauthorized msg, try again, it happens sometimes.
On the upper part, it’s the fresh new brush I made, a part of an ascending hill. Everything is perfect 'till 2nd part.
Here I select the brush and click on a texture and see what happens with that edge. Before doing that, that corner where edges meet there are exactly only 2 edges, one up, one down. When I select a texture for brush, it becomes 4 edges. And this drives me crazy for it screws everything when I try to modify things later…
Also, is it normal that everytime you load a map, some of the edges are slightly misplaced, even though you’ve done everything grid by grid (with grid size no smaller than 1), or is it just radiant screws with me ?
The problem is that when grid snap is on (which it should be always if you want well made maps) the rotated vertices will try abd lock to the grid points. Even if you turn off gridsnap to rotate then turn it back on again - the moment you select the brush radiant decides it’s vertices are screwy and tries to lock them to the nearest grid point.