EasyGen & Wolfenstein Enemy Territory.


(Psifen) #21

And now i see… im NOT suposed to have it checked…that worked my brain is completely intact… thanks all you guys for all this help… i appreciate it :banghead:


(Ubiquitous) #22

I’m having trouble getting my terrain to show up in /devmap … All the terrain is black squares with yellowish/orange borders. In easygen, I used the ET template, and pointed the options for my pcx files, as well as the shaders to textures/mapname. I then created the directory and subdirectories in my radiant folder, where I have my textures. Still, when I compile in bsp, it says it cannot locate my textures. :???:


(captain_cadaver) #23

i’m not going to try to give 100% certain advice on this, but from what i know, you should check a few things. firstly, check to make sure that the folder containing your custom textures is listed in the shaderlist.txt file in your scripts folder. secondly, make sure the texture folder is named the same thing as the map (mp_clevermapname) for simplicity’s sake if nothing else. third, i read something about the shader file for the map generated by easygen not always writing the correct path for the textures. check under the “terrain” textures in your map’s shader file to ensure that the pathname for the textures is set properly.
that’s about all i can think of, but i’m not the best source i guess. still, i’d say that it’s reasonably sound advice, and worth a shot at least.


(Ubiquitous) #24

When I compile my map, I get these errors…

WARNING: Couldn’t find image for shader textures/mp_wurzburg/lmterrain2_base (I get this for every shader I use)

WARNING: Couldn’t find image for shader textures/roundmap/terrain_2
WARNING: Couldn’t find image for shader textures/roundmap/terrain_1to2
WARNING: Couldn’t find image for shader textures/roundmap/terrain_1
WARNING: Couldn’t find image for shader textures/roundmap/terrain_1to3
WARNING: Couldn’t find image for shader textures/roundmap/terrain_3
WARNING: Couldn’t find image for shader textures/roundmap/terrain_0to3
WARNING: Couldn’t find image for shader textures/roundmap/terrain_0

I tried putting all the textures in my etmain directory… etmain/textures/roundmap

I tried putting the textures in the Radiant directory
radiant/textures/roundmap

And I still get black and yellow grid textures when I run through the map itself. I’m sorry if I am missing something that is blatantly obvious, but I am missing it.


(Frankesk) #25

Thery are WARNINGS, not ERRORS as you’ve wrote, you can ignore them. They refer to the littele image that radiant displays in the texture window.


(captain_cadaver) #26

well, to be a bit more clear, your textures don’t go in the radiant folder. they go in …/wolfenstein - enemy territory/etmain/textures/mp_clevermapname/
and custom shaders (not texture images) go into …/etmain/scripts/


(Electrosys) #27

// ! - Having the same trouble. ::

WARNING: Couldn’t find image for shader textures/myterrain/terrain_0
WARNING: Couldn’t find image for shader textures/myterrain/terrain_0to2
WARNING: Couldn’t find image for shader textures/myterrain/terrain_2
WARNING: Couldn’t find image for shader textures/myterrain/terrain_0to1
WARNING: Couldn’t find image for shader textures/myterrain/terrain_1
WARNING: Couldn’t find image for shader textures/myterrain/terrain_1to2

// ! Umm… Here is the .shader file. ::

textures/myterran/terrain_0
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/myterrain/dirt_m03i.jpg
rgbGen vertex
tcmod scale 0.250 0.250
}
}

textures/myterran/terrain_1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/myterrain/dirt_m03i.jpg
rgbGen vertex
tcmod scale 0.250 0.250
}
}

textures/myterran/terrain_2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/myterrain/dirt_m03i.jpg
rgbGen vertex
tcmod scale 0.250 0.250
}
}

textures/myterran/terrain_0to1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/myterrain/dirt_m03i.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
}
{
map textures/myterrain/dirt_m03i.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}

textures/myterran/terrain_0to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/myterrain/dirt_m03i.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
}
{
map textures/myterrain/dirt_m03i.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}

textures/myterran/terrain_1to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/myterrain/dirt_m03i.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
}
{
map textures/myterrain/dirt_m03i.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.250 0.250
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}

textures/myterran/terrain.vertex
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/myterrain/dirt_m03i.jpg
rgbGen vertex
tcmod scale 0.250 0.250
}
}

// ! I am pretty sure I coverd everything.
// ! the textures are stored at /etmain/textures/myterrain
// ! Although its just a warning I would like to solve this issue. I am getting the same
// ! orange grid. I am able to access the textures from the Texture Menu on Radiant.
// ! Any help would be greatly appriciated. Thanks Steve.


(Electrosys) #28

I also put “myterrain” into the shaderlist.txt file using notepad, I just added myterrain to the end and copied on of the boxes and put that on the end. Still getting that orange grid when I play the map.


(Shaderman) #29

If you want to use the original ET texture textures/terrain/dirt_m03i.jpg, you either have to copy it from textures/terrain to textures/myterran or (the better way) point to it in your shader with the .tga ending (map textures/terrain/dirt_m03i.tga).