EasyGen terrain - pcx error


(evillair) #1

I’m having a bit of trouble with this error;

************ ERROR ************
LoadPCX: Couldn’t read el_et.pcx

I got it to work a few times (well once) but most of the time I get that error when compiling.

The file is generated in my \etmain (right next to goldrush.pcx) by EasyGen and it worked once but the terrain didn’t show up ingame. It was there since I could run into it when in spectator mode. (I couldn’t open the Limbo menu without my computer freezing so I never tested it fully ingame) but it was invisible.

Any help would be appreciated.

Thanks.


(evillair) #2

No one knows?


(Shallow) #3

Hi Yves

Not sure about your new pcx error message, but I do know that the metashaders produced by the current version of Easygen are not suitable for use with q3map2/ET. (Unless Mr Bancalà has snuck out an update without me noticing)

You need to have command map coordinates set to be able to open the limbo menu. Check the manual under “Command maps”.


(evillair) #4

The only way I got it to work was to remove the el_et.pcx key from the woldspawn.

I remembered that I needed the coords in my worldspawn a little later.

thanks.


(sock) #5

The pcx file is specified in the func_group for the terrain not the worldspawn of the map. For example the terrain entity for the goldrush map:

// entity 2324
{
“classname” “func_group”
“layers” “4”
“shader” “goldrush/lmterrain”
“alphamap” “goldrush.pcx”
“terrain” “1”
“angle” “45”
// brush 0

Also the pcx file needs to be in a set format, (256 colour indexed palette)

Sock
F33l the :moo:


(evillair) #6

That’s what I had, the only way I could get it to compile was to remove the [“alphamap” “mapname.pcx”] part in the woldspawn.
It was a 256 colour indexed palette texture.


(Wils) #7

Easygen may have been picking up the alphamap key in the worldspawn and trying to do something with it (and consequently breaking for the reasons sock mentioned).

Weird that it would break a compile though…


(Theisy) #8

I get exactly the same error when trying to compile my map :frowning:


(evillair) #9

I redownloaded EasyGen at: http://digilander.libero.it/ilbanca/files/EasyGen_v142.zip
(I had v14 not v142)

It works now.

Also get the new template Frankesk created for ET: http://digilander.libero.it/ilbanca/files/template_wolfet.zip


(Theisy) #10

Ok I have v142 and the wolfet template but it still doesn’t work :angry:

Everytime I try to compile it I get the following

Entity 1 (func_group) has shader index map “map1.pcx”
************ ERROR ************
LoadPCX: Couldn’t read map1.pcx

I have checked func_group on the entities menu but it has nothing linking to map1.pcx

Also how do I check if my pcx is a 256 coloured palette?

Any help will be greatly appriciated (if I could spell it)


(evillair) #11

Also how do I check if my pcx is a 256 coloured palette?

In Photoshop: Image->Mode->Indexed Color

In the dialogue you need “Colors:256”


(Theisy) #12

Thanks for the quick reply, I’ve just checked and it is 256 colours but thanks anyway


(Frankesk) #13

very strange, almost impossibile that easygen could have inserted “alphamap” “map1.pcx” in worldspawn!

if you like, could you send me the .map so I can check it out?


(premiumjones) #14

I had a problem with this pcx file before and it was just cuz it was in the wrong directory.

Since I’m working under the ‘maps’ directory in my ‘etmain’ folder, the pcx file needed to be in the ‘etmain’ directory itself. And shader in the ‘scripts’ directory.

Don’t know if it’ll help but it might be your solution.

-PremiumJones


(evillair) #15

This is odd, it doesn’t work when I’m on my home computer (made a new terrain) but it worked when I was at work. :???:

I get the same error.


(Theisy) #16

:clap:

You are my saviour

:clap:


(evillair) #17

At work I got it to work fine, everything compiled ok, no errors, the terrain worked nicely ingame, the alphamap worked etc.
I sent the files home so I could continue to work on it, I compile then I get the error again. :eek3:

I reinstalled the tools (just to be safe) same thing, error when I compile.

odd.