Ive already searched for this, but cant find anything that helps.
Right now im in the process of adding terrain into a map. Ive created the terrain in Easygen, and exported to .map using a woflet template. Upon compiling and loading the map in-game, i get the following results:

The area where the terrain actually blends looks fine… but there is clearly a seam between the base texture and the blend texture.
Ive already tried the following:
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used the q3map2 template for exporting the terrain - the result i got was no visible seam, but the textures were very small and paneled. I couldnt correct this.
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i tried using the default template, which yeilded the same result as the wolfet template
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i lowered the tcmod scale from .125 to .04 - same result, but the texture looked resized.
I’ve used easygen w/ wolfet template before for terrain, and never had this issue. Any ideas?
Thx in advance.

