Well, first off I’m new here. So didn’t know where to post this. If this is wrong posting here, let me know.
Well heres the problem. I can’t get my terrain shader to show up in game. I followed this tutorial exactly (except for the file names). http://rgoer.webhop.net/tutorials.htm .
And I used the templates by rgoer. Here’s the shader easygen produced. (wth the exception of me cutting the first entry from the bottom and moving it to the top. I also moved the shader from my scripts directory and into my shaders. And I added it to the shaderlist.txt . When I load the terrrain in Radiant. I get a “WARNING: Activate shader failed for textures/common/terrain” I don’t know what to do. I’ve tried everything. I’ve gotten it to work before a few times, but that was months ago. So, please help me
textures/Hiko_terrain1/terrain_base
{
nopicmips
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
}
textures/Hiko_terrain1/terrain_0
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/co-op/grass_bright3.jpg
{
map textures/co-op/grass_bright3.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_1
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/co-op/brick_wall.jpg
{
map textures/co-op/brick_wall.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_2
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/yavin/stone.jpg
{
map textures/yavin/stone.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_3
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/yavin/stone.jpg
{
map textures/yavin/stone.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_4
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/yavin/jung8.jpg
{
map textures/yavin/jung8.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_0to1
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/co-op/grass_bright3.jpg
{
map textures/co-op/grass_bright3.jpg
}
{
map textures/co-op/brick_wall.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_0to2
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/co-op/grass_bright3.jpg
{
map textures/co-op/grass_bright3.jpg
}
{
map textures/yavin/stone.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_0to3
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/co-op/grass_bright3.jpg
{
map textures/co-op/grass_bright3.jpg
}
{
map textures/yavin/stone.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_0to4
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/co-op/grass_bright3.jpg
{
map textures/co-op/grass_bright3.jpg
}
{
map textures/yavin/jung8.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_1to2
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/co-op/brick_wall.jpg
{
map textures/co-op/brick_wall.jpg
}
{
map textures/yavin/stone.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_1to3
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/co-op/brick_wall.jpg
{
map textures/co-op/brick_wall.jpg
}
{
map textures/yavin/stone.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_1to4
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/co-op/brick_wall.jpg
{
map textures/co-op/brick_wall.jpg
}
{
map textures/yavin/jung8.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_2to3
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/yavin/stone.jpg
{
map textures/yavin/stone.jpg
}
{
map textures/yavin/stone.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_2to4
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/yavin/stone.jpg
{
map textures/yavin/stone.jpg
}
{
map textures/yavin/jung8.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_3to4
{
q3map_baseshader textures/Hiko_terrain1/terrain_base
qer_editorimage textures/yavin/stone.jpg
{
map textures/yavin/stone.jpg
}
{
map textures/yavin/jung8.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/Hiko_terrain1/terrain_base
{
nopicmips
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
}
-------------------------------- :banghead: :banghead:


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