easygen problem


(dark-tim) #1

i have a problem with my easygen made shader

the problem is: the textures are small and that looks ugly :frowning: , but in easygen the textures son’t look small becouse i have pressed the + button :bored:


(MadJack) #2

There’s about 15 billion posts about that. Use the SEARCH.


(dark-tim) #3

i know but i didn’t find the thing where i was looking for

textures/island/terrain_0
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	{
		map textures/temperate_sd/sand_wave_bright.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_1
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	{
		map textures/temperate_sd/grass_path1.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_2
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	{
		map textures/temperate_sd/master_grass_dirt3.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_3
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	{
		map textures/temperate_sd/grass_dense1.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_4
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	{
		map textures/temperate_sd/rock_ugly_brown.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_5
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	{
		map textures/temperate_sd/rock_grayvar.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_0to1
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/sand_wave_bright.tga
	}
	{
		map textures/temperate_sd/grass_path1.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_0to2
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/sand_wave_bright.tga
	}
	{
		map textures/temperate_sd/master_grass_dirt3.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_0to3
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/sand_wave_bright.tga
	}
	{
		map textures/temperate_sd/grass_dense1.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_0to4
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/sand_wave_bright.tga
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_0to5
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/sand_wave_bright.tga
	}
	{
		map textures/temperate_sd/rock_grayvar.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_1to2
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/grass_path1.tga
	}
	{
		map textures/temperate_sd/master_grass_dirt3.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_1to3
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/grass_path1.tga
	}
	{
		map textures/temperate_sd/grass_dense1.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_1to4
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/grass_path1.tga
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_1to5
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/grass_path1.tga
	}
	{
		map textures/temperate_sd/rock_grayvar.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_2to3
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/master_grass_dirt3.tga
	}
	{
		map textures/temperate_sd/grass_dense1.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_2to4
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/master_grass_dirt3.tga
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_2to5
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/master_grass_dirt3.tga
	}
	{
		map textures/temperate_sd/rock_grayvar.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_3to4
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/grass_dense1.tga
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_3to5
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/grass_dense1.tga
	}
	{
		map textures/temperate_sd/rock_grayvar.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain_4to5
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	
	{
		map textures/temperate_sd/rock_ugly_brown.tga
	}
	{
		map textures/temperate_sd/rock_grayvar.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/island/terrain.vertex
{
	{
		map textures/temperate_sd/sand_wave_bright.tga
		rgbGen vertex
	}
} 

this is my shader does someone know how to make the textures larger?


(Mr_Tickles) #4

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=8089&start=0