i have a problem with my easygen made shader
the problem is: the textures are small and that looks ugly
, but in easygen the textures son’t look small becouse i have pressed the + button :bored:
i have a problem with my easygen made shader
the problem is: the textures are small and that looks ugly
, but in easygen the textures son’t look small becouse i have pressed the + button :bored:
i know but i didn’t find the thing where i was looking for
textures/island/terrain_0
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/sand_wave_bright.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/grass_path1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_2
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/master_grass_dirt3.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_3
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/grass_dense1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_4
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/rock_ugly_brown.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_5
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/rock_grayvar.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_0to1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/sand_wave_bright.tga
}
{
map textures/temperate_sd/grass_path1.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_0to2
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/sand_wave_bright.tga
}
{
map textures/temperate_sd/master_grass_dirt3.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_0to3
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/sand_wave_bright.tga
}
{
map textures/temperate_sd/grass_dense1.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_0to4
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/sand_wave_bright.tga
}
{
map textures/temperate_sd/rock_ugly_brown.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_0to5
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/sand_wave_bright.tga
}
{
map textures/temperate_sd/rock_grayvar.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_1to2
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/grass_path1.tga
}
{
map textures/temperate_sd/master_grass_dirt3.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_1to3
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/grass_path1.tga
}
{
map textures/temperate_sd/grass_dense1.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_1to4
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/grass_path1.tga
}
{
map textures/temperate_sd/rock_ugly_brown.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_1to5
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/grass_path1.tga
}
{
map textures/temperate_sd/rock_grayvar.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_2to3
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/master_grass_dirt3.tga
}
{
map textures/temperate_sd/grass_dense1.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_2to4
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/master_grass_dirt3.tga
}
{
map textures/temperate_sd/rock_ugly_brown.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_2to5
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/master_grass_dirt3.tga
}
{
map textures/temperate_sd/rock_grayvar.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_3to4
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/grass_dense1.tga
}
{
map textures/temperate_sd/rock_ugly_brown.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_3to5
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/grass_dense1.tga
}
{
map textures/temperate_sd/rock_grayvar.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain_4to5
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
{
map textures/temperate_sd/rock_ugly_brown.tga
}
{
map textures/temperate_sd/rock_grayvar.tga
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/island/terrain.vertex
{
{
map textures/temperate_sd/sand_wave_bright.tga
rgbGen vertex
}
}
this is my shader does someone know how to make the textures larger?