Thanks, but don’t expect major changes, I neither remember when it was the last time I compiled the 1.42 last version 
I still must learn more about it 
Several people have asked me the same before, to make a plugin instead a standalone program. The reasons because EasyGen it’s not a plugin are several, and it’s NOT because I hate Radiant, gensurf, the devs or so
:
- EasyGen was born as a program to experiment with opengl, not as a terrain editor for Q3A, otherwise I could start directly from a plugin project if I had in mind what EasyGen would had to be. (bad english here, sorry, I hope you understand)
- Even if it does its job well and many of you find it useful, it’s not so well programmed (I program for hobby) and it has lots of code that at the moment would require lots of time to make it more portable and suitable to be nested into radiant.
- It looks like simple but it’s one of the hugest projects I’ve ever done so I dont know if would be possibile to reduce it to a simple plugin (I’m pretty n00b on certain aspect of programming).
- Other people prefer to have it as a standalone program so I decided concentrating on what I already had to improve it rather than spending time to convert the whole project into a plugin.
Uhm, I don’t understand that, slopes and steeps are the same for me :uhoh:
This would pretty easy to acquire, it already rounds to the units (you will never see 54.2342 but 54), but I cannot release a new version only for that 
Cheers.
ps: if you hadn’t noticed yet, I have made beta templates to be used to export the metashader format used by ET, please read this topic: http://www.splashdamage.com/forums/viewtopic.php?t=2454&highlight=