EasyGen modifications? [I'm the author ;)]


(Frankesk) #1

First of all I want to say ^thanks^ to all Splash Damage Devs for making a so wonderful modification :slight_smile:

So, since I read some topics in which you were talking about new ET metashader settings that current version of EasyGen cant export, then I would like to advise that an undefinite number of new shader templates can be created with notepad and saved into easygen emplates\ directory with ease!

I cant access my pc at the moment so I cannot check the wolfet tools just released neither the new metashader format :frowning: cous I’m not at home, but if someone would like to drop an example below I can see if I can help to make a new template (by now there are only “standard” and “q3map2”)

Last, I’d like to say that I dont want to make EasyGen a substitute of other tools, I only want to help mappers the best I can :wink:

Bye.


(MuffinMan) #2

so you’re the guy who made terrain possible without trisouping!? - thanks a lot man, easygen is great and thanks for continuing support for it!


(NoSoup4U) #3

And you do man, you do :wink:
Finally making terrain has become way more accesible for me : as i rather like to shape my terrain, then doing it in some virtual black-green grid :wink:

Good to see you plan on supporting ET (as there’s alot more possibilities with cool extended landscapes).

Since alot of community tools have been added to GtkRadiant before, wouldn;t it be possible for you to have a talk with them : And get EasyGen as a standard plugin in there : Would be great for newbies still f*cking around with GenSurf.


(kyleb) #4

very cool tool, thank you very much. :smiley:

as for added featrues, it would be cool to have even slopes highlighed as a option. kinda like the flats and steeps but in blue or something. oh and maybe an option to round off vertical postions to multiples of 2, 4, 8 and such so as to square it out for working trisouping on the grid in radiant. any chance either of those would be possable?


(Frankesk) #5

Thanks, but don’t expect major changes, I neither remember when it was the last time I compiled the 1.42 last version :slight_smile:

I still must learn more about it :slight_smile:

Several people have asked me the same before, to make a plugin instead a standalone program. The reasons because EasyGen it’s not a plugin are several, and it’s NOT because I hate Radiant, gensurf, the devs or so :smiley: :

  1. EasyGen was born as a program to experiment with opengl, not as a terrain editor for Q3A, otherwise I could start directly from a plugin project if I had in mind what EasyGen would had to be. (bad english here, sorry, I hope you understand)
  2. Even if it does its job well and many of you find it useful, it’s not so well programmed (I program for hobby) and it has lots of code that at the moment would require lots of time to make it more portable and suitable to be nested into radiant.
  3. It looks like simple but it’s one of the hugest projects I’ve ever done so I dont know if would be possibile to reduce it to a simple plugin (I’m pretty n00b on certain aspect of programming).
  4. Other people prefer to have it as a standalone program so I decided concentrating on what I already had to improve it rather than spending time to convert the whole project into a plugin.

Uhm, I don’t understand that, slopes and steeps are the same for me :uhoh:

This would pretty easy to acquire, it already rounds to the units (you will never see 54.2342 but 54), but I cannot release a new version only for that :frowning:

Cheers.

ps: if you hadn’t noticed yet, I have made beta templates to be used to export the metashader format used by ET, please read this topic: http://www.splashdamage.com/forums/viewtopic.php?t=2454&highlight=


(kyleb) #6

sorry i was worried that might not be so clear in translation but i couldn’t figure out a way to explain better so i just left it how it was. anyway, i will happily try again.

what i am referring to is not necessarily a steep but an even slope, as in the a given face is parallel and in line with one or more connecting faces, regardless of the angle of that slop. however, thinking about it more i came to the conclusion that the highlighting would be even more useful on the edge level; so that connecting edges on the same vector could be identified by highlighting those edges in a given color. sometimes it is hard to tell if two connecting lines are a little bit convex or concave so it would be nice to have them highlighted when they are flat.


(demonspawn) #7

Once again Francesco I thank you for your cool little program and your dedication to making my terrain building tasks an easy and enjoyable task…you rock… :drink: