The surface parameters (landmine, snowsteps) I added to the shader file (created by Easygen) don’t work. I can’t place a landmine anywhere and it sounds like I’m walking on metal or rock. Here is an example from my shader file for my map(rr_11):
textures/rr_11/terrain_2
{
surfaceparm snowsteps
surfaceparm landmine
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/s_dirt_m03i_2_big.tga
rgbGen vertex
tcmod scale 0.016 0.016
}
}
Any Ideas? :???: