I’m trying to make my terrain but i got some freaky problems
I made a terrain with Easygen and saved all needen stuff etc.
I added the shadername to the shaderlist.txt
here is my shaderfile:
textures//terrain.vertex
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var02.tga
rgbGen vertex
tcmod scale 0.015 0.015
}
}
textures//terrain_0
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var02.tga
rgbGen vertex
tcmod scale 0.015 0.015
}
}
textures//terrain_1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/bigrock_rounded_faint.tga
rgbGen vertex
tcmod scale 0.015 0.015
}
}
textures//terrain_2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/sub1_snow2.tga
rgbGen vertex
tcmod scale 0.015 0.015
}
}
textures//terrain_3
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/icelake2.tga
rgbGen vertex
tcmod scale 0.015 0.015
}
}
textures//terrain_0to1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var02.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
}
{
map textures/snow_sd/bigrock_rounded_faint.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures//terrain_0to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var02.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
}
{
map textures/snow_sd/sub1_snow2.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures//terrain_0to3
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var02.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
}
{
map textures/snow_sd/icelake2.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures//terrain_1to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/bigrock_rounded_faint.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
}
{
map textures/snow_sd/sub1_snow2.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures//terrain_1to3
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/bigrock_rounded_faint.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
}
{
map textures/snow_sd/icelake2.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures//terrain_2to3
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/sub1_snow2.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
}
{
map textures/snow_sd/icelake2.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.015 0.015
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
all stuff of my map is called “snowland”
when i’m testing him i only got orange and black squares 
How can i fix this :???:

