You should avoid creating directories inside other directories inside textures. Meaning avoid this
/etmain/textures/directory1/directory2/mytexture.jpg and instead use this
/etmain/textures/directory1/mytexture.jpg
I’m pretty sure you’ll have problems if you use multiple directory levels under textures so try to stay at one
You’re either missing the ET plugin for easygen or you are not using it.
you should find the ET plugin here http://digilander.libero.it/ilbanca/
Then when you export make sure you select wolfet at the template selection. (somehow I’ve mistakenly uninstalled easygen from my computer so I forgot what this field is called exactly)
You’ll get these many times, I think as long as you see the image ingame everything is fine…though i could be wrong.
Go under your terrain shader (/textures/myshader/terrain0 and so forth)
and change the surface parameters to what you want it. The complete list of surface parameters for brush type is in the ET level designer reference. Since this is terrain you’ll probably either use surfaceparm grasssteps or snowsteps but it’s up to you.
here’s an example
textures/test_shader/terrain_1
{
q3map_baseshader textures/test/terrain_base
surfaceparm landmine
surfaceparm grasssteps
{
map textures/test/ground.tga
tcMod scale 0.063 0.063
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
Look at the various splash damage shader files that have terrain shaders for a better idea. The goldrush shader is a good place to start.