easy ways to decompile bsp to map ?


(Kic) #1

easy ways to decompile bsp to map ?
never tried

Thanks


(stealth6) #2

mm actually now that you bring up the subject, anybody know a way to decompile on windows 7 64bit, i always get odd errors…

As for you, you could setup and use this tool, pretty quick and easy use (once it’s setup)
http://www.trickjump.me/dl/Mapping/MapDev.zip


(dwe_flame) #3

to decompile this code should work if i remember correct:


@rem to use this batch file, run it from a dos window: 
@rem > compile <mapname> without the .map extension 

@set Q3MAP_PATH="C:\Program Files (x86)\GtkRadiant 1.5.0\q3map2.exe" 
@set ET_PATH="C:\Program Files (x86)\Wolfenstein2 - Enemy Territory" 
@set MAP_PATH="C:\Program Files (x86)\Wolfenstein2 - Enemy Territory\etmain\maps\rocketrun_final.bsp" 
@set GEN_OPTIONS=-fs_basepath "C:\Program Files (x86)\Wolfenstein2 - Enemy Territory" -game et -convert -format map

@rem 
%Q3MAP_PATH% %GEN_OPTIONS% %MAP_PATH% 

@pause


edit the corresponding stuff and save as a .bat file.
than exec

EDIT
but keep in mind, most mapmakers wont be happy if you copy stuff out of thyr maps without asking thing.
and well, 9 out of 10 maps have a e-mail or website in the readme, so best contact them first. some of them may even give you the sourcemap anyway.