I think I’ve seen this before, but I can’ t remember whether or not it can be done.
I have an elevator shaft with several lights in it, to light up the shaft. I also have an elevator car but, for the most part, it’s completely closed (a small window lets you look out while you travel up and down). The elevator car has a light in it. Here’s my question:
When travelling up and down in the elevator, I can see how the light entities in the elevator shaft affect my playermodel as I’m in transit (my model gets bright and dim as I travel where the lights are in the shaft). Is there a way I can move the lightgrid with my elevator? Or, more specifically, can I make a ‘localized’ lightgrid for my elevator with the use of a shader that contains some sort of lightgrid key that I don’t know about?
Thanks in advance for the help!
