Easy Gen Question w/ Picture


(Benfun7) #1

Hi,
Is it possible to remove areas of terrain from your map in easygen so It is not a big square with areas that are not used? Like the fuel dump map Can I cut out my unused areas like that?

thanks!
Ben


(]UBC[ McNite) #2

not directly in EasyGen

You need a heightmap of your terrain for that. This heightmap is a bitmap graphic, and when u open it in Photoshop or another gfx prog you can copy the parts u want to keep into a new pic that is smaller an will consist of the parts you want.
Then you load that heightmap in EasyGen again and make a terrain of it.

You ll get nasty edges thsi way which I recommend to modify in EasyGen with the modifyers. You can safe the modifyed terrain in EasyGen and also export a new heightmap/bitmap of this terrain.

btw that s a screeny of fueldump… why don’t you post a pic of your own terrain?


(Benfun7) #3

I have not made my terrain yet. I have a height map I made in photo shop.

Also I dont understand what you mean? I copy the parts I want right? Then What?

Thanks so much!
Ben


(Mr_Tickles) #4

Ummm, all you have to do is hack the bits out in Radiant that you don’t want later…
But if you do split your terrain in two like the above screenie of Fueldump, then you need to keep them the same distance apart… otherwise the alphamap will move your texturing around.


(Benfun7) #5

Ok that is what I was just thinking!
Thanks!


(Mr_Tickles) #6

No probs… also, if you did want to split the terrain and then be able to them about, I forgot to say that you can use multiple easygen terrains with your map… I seem to remember it does have an option to export things as terrain2… It’s just a matter of changing the keys and shader entries so they are different from the ones you already have.


(LowLife) #7

You should keep 1 triangle in each corner, to maintain the outer bounds, for the alphamap from easygen to fit. Apart from those you can cut away all you want in radiant.

And as Mr_Tickles writes, you can import all the terrains you want, just keep them seperated in func_group’s.


(Benfun7) #8

Ok thanks. Is there any point to geting ride of the unused areas? Dose it help FPS or load time or anything?

Thanks,
Ben


(Mr_Tickles) #9

Lol, well it would reduce the size of your BSP, reduce the compile time you have to suffer… Yes, probably would also help your FPS and load time. It’s a bit like adding 25 minutes of noise with blips after your favourite mp3. It shouldn’t affect it much, but for some reason the file is much bigger…