I’m sure I’m just having a blonde moment, but it’s my 16th birthday and I can’t be asked to think.
Using EasyGen, I get it all working, export it, compile it, and run the map. But the texture is that ugly yellow and black “Not Found” texture. I have no idea what I’m doing wrong.
Wolfenstein - Enemy Territory/etmain < Map7.pcx
‘’ ‘’/etmain/scripts < Map7.shader
‘’ ‘’/etmain/maps < Map7.map
Those are the files that EasyGen saves. Now the keys in the .map are:
This is the shader contents:
textures//terrain_0
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/rock_ugly_brown.tga
rgbGen vertex
tcmod scale 0.234 0.234
}
}
textures//terrain_1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/master_grass_dirt3.tga
rgbGen vertex
tcmod scale 0.234 0.234
}
}
textures//terrain_2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/dirt3.tga
rgbGen vertex
tcmod scale 0.234 0.234
}
}
textures//terrain_0to1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/rock_ugly_brown.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.234 0.234
}
{
map textures/temperate_sd/master_grass_dirt3.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.234 0.234
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures//terrain_0to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/rock_ugly_brown.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.234 0.234
}
{
map textures/temperate_sd/dirt3.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.234 0.234
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures//terrain_1to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/master_grass_dirt3.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.234 0.234
}
{
map textures/temperate_sd/dirt3.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.234 0.234
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures//terrain.vertex
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/rock_ugly_brown.tga
rgbGen vertex
tcmod scale 0.234 0.234
}
}
I think I see the problem, but I have no idea how to fix it. I always get stuck on the terrain, so this time I’d like to fix the problem (:
Thanks guys!

