Can you please confirm details of your post regarding SD’s AC banning players for updating video/audio codec or AV engine?
EAC's behaviour as of late
@K1X455
I’m not sure if EAC (SD’s anti-cheat) banned anyone. I was saying that Anti-cheats in general can see the changed drivers/codecs/updates if they have not been properly updated, (specifically in the cases of an anti-cheats that use a whitelist-only style OR no-overlay-targeting style) and things can get triggered. I have NO idea if that has happened with Nexon’s anti-cheat or SD’s current anti-cheat. I do know that I’ve had this personally happen to me in the past, an anti-cheat not recognizing a safe program by poor AC design. Anti-cheats have been known to ban people before for changed firmware/ updates to codecs on ANY PROGRAM that is an overlay, and sometimes video card codec changes (usually just an update giving new instructions to the video card so it can handle changing/improved standards) these are often included in the firmware, and they are rare as they just change how things are compressed, decompressed, and read.
I have seen these changes trigger other Anti-cheats myself, and actually gotten an account temporarily banned before I sent a support ticket in, and they fixed it. (NOT DB) I’m not sure if the same has gotten anyone banned on SD’s current one. I have NO doubt though, that EAC is a disable-all overlay targeting white-list type anti-cheat. (It disables TS, Mumble, AND OBS FOR PETE’S SAKE - yet allows steam, but steam doesn’t count as a DB targeting overlay. Steam’s overlay is sorta built into running the game OR EAC did Whitelist it) and that if a program were to consistently and continuously run with a higher priority than EAC’s AC and it targets DB as a visual source — then it would peg you in some manner. It could be as simple as stopping the game from running, or flagging you for cheating with inspection needed. If the OP of the post I originally posted that in would ever comment on if the changes I recommended did anything for him, then it would be awesome to see if it helped or didn’t.
If you look at what I said in the first place, I at NO POINT said it banned him, or banned anyone else. I didn’t even say banned, you did. I said that anti-cheats can see this change sometimes depending on what the changed item entails. I AM just a bit prejudiced against EAC since it’s made recording DB much harder on my system, and the game seems glitchier after the Fire in the Skies update nonetheless.
[spoiler](In case Targeted Overlay is a made up word by myself, I use targeted overlay as any overlay that injects/overlays itself on the active window in Windows. TeamSpeak, OBS specifically that I have experience with do this if you set them to do so. TeamSpeak wants you to see on whatever window, after you have selected the option of seeing a TS overlay, who is talking. )[/spoiler]
Short answer - No, absolutely not those.
Long answer - Codecs can be faulty sometimes, and firmware updates can also be bad and unstable. Viruses (and worms) that are intentionally malicious do not exist at all near as widely as they used to. Gov’ts and corporations can get your data without needing those anyway. They are even marketed in Russia for a dime a dozen. It is also highly impossible that CODECS would be infiltrated by those… that would be genius if it were possible.
Edit before this is posted: [spoiler]https://i.gyazo.com/6dcf40c274944c3bfd0363f7d970d97f.png
You’ve got to be kidding me forums. You’re slowing me down. 
I typed all of that in less than a minute, and it gets angry with me!?[/spoiler]
[quote=“DNineD;c-225591”][spoiler]i forwarded this thread to K1X455 after I saw your post. What we’re trying to ascertain is EAC’s false flagging for cheats.
LatencyMon is not a hack.
http://resplendence.com/latencymon
It’s one of the more popular diagnostic software that is readily available for our problem. On the day I got banned, I installed AMD ATI Crimson Update and it was the first suspected application that we thought EAC had an issue on, because it was applied while STEAM was on. After a reboot, out-of-bounds errors became frequent and was very frustrating to play ranked. Suddenly, I got disconnected and the rest was “historical death friendly fire for being the only team medic”. I wasn’t able to record footage of the actual match due to Play.TV’s hook vectors being unlatched by EAC, so unfortunately no visual footage.[/spoiler]
[/quote]
@DNineD
Thanks for forwarding it to K1X455, I’m not exactly sorry that I don’t have firm evidence of this occurring to other people (since then it would mean that SD/EAC really fudged up [more than it already has] – I’m sad enough about DB killing OBS’s Game Capture targeting (you call it hook vectors being unlatched? that’s probably a lot more accurate for OBS too…)), maybe you could find something on Reddit.
I was speaking generally, and I have a feeling things were taken out of context from what I actually said in my post to help the OP on that thread figure out what his issue could be. If he was indeed banned and it WAS anything I had said, that would give you guys loads of information that you could use. Sadly, that OP hasn’t responded. Almost indubitably he’s dropped DB, or the issue has been fixed and he’s too much of a jerk without realizing it to come and tell people he’s good. Only reason I posted this here is out of respect for what @Eox requested, and because I’m personally not trying to jump on the beat the dead horse band-wagon. It sucks about what is happening to both of you, but I have no definitive clue or surety anymore (because I’ve tried to help and not been able to) about what caused either of your guys’ problems with DB. There was a period of time where I was getting terrible glitching/hitching, and I made a video about that, but that was back before I started getting internet issues from my ISP and before the MOFO update.
If any of you have any blessings/luck that suddenly fixes your issues, let me know, maybe I’m experiencing some of them myself. I also advise letting SD know.
@Xenithos Well, thanks for your detailed reply. I earlier had that same suspicion from EAC that if an application was coded in such a way that it ran as win10 tray app, it would be required that the application be white listed, or otherwise be the object of inspection. And because there could be thousands of them all over, the possibility to white list all past, present and even future apps that can run in Win10 could be flagged as a cheat. I mean, I got software drivers from SteelSeries and Roccat that can can assign and activate key macros for any application, and that can be flagged as “third party tools” / cheats but they are just the software/firmware that comes along with the hardware. Even things like these are technically bannable but it’s built into the motherboard! Surely, EAC can’t be that stupid or they could be facing a very bad publicity from hardware manufacturers.
I needed to confirm details as I am using VLC to review gameplay videos recorded through Plays.TV and VLC is on auto update for codecs. We still have pending GPU driver updates and I’m weary of anything that can get flagged as a cheat because I/we had the wrong assumption that EAC is intelligent enough to identify applications running in the terminal it is scanning. I just don’t want to get flagged because I accidentally left VLC open and it performed an update while I’m away or while I’m in a menu doing something else (like browsing the server list). It’s just ridiculous and unthinkable that a harmless diagnostic software can be interpreted as a cheat because the AC can’t have it their way of looking into what’s really going on. I’ve just been down the road where LatencyMon is being demonised by semi-knowledgeable characters and we need to take further caution knowing that ACs can be temperamentally paranoid. The out of bounds error was communicated to me as some sort of sandboxing software and after due explanation, I was able to convince the EAC Steam Rep that it’s ESET AV that they are scanning. It’s also possible that MalwareBytes is executing in a protected region of memory and it could be a reason why Win10 won’t allow a intrusive scanning to what registers itself as “security software”.
I checked out your video and it seems like the UE3 engine is suffering packet losses, or possibly, the game client is executing some other process and when it resumes to the game rendering, a few frames have been skipped and thus what you see is a “teleport” or a sudden appearance of a moving object from it’s last trajectory to it’s current location. It recently became very frequent in our experience and I noticed as it was happening, EAC activity was spiking on the occasion of a “skip”. I guess a lot of players are experiencing this “skip” and it is possible that something is just not too good is happening. I’m just not certain whether the issue is on the client or server side.
“where LatencyMon is being demonised by semi-knowledgeable characters”
if you’re talking about me, I never said a word about LatencyMon, was going to suggest it till I saw you (excuse me Chester, I mean Spike tried it), I was just commenting on your lousy English. I also asked you a definite question which you never answered, leading me to believe you never tried
[quote=“Nail;c-225744”]“where LatencyMon is being demonised by semi-knowledgeable characters”
if you’re talking about me, I never said a word about LatencyMon, was going to suggest it till I saw you (excuse me Chester, I mean Spike tried it), I was just commenting on your lousy English. I also asked you a definite question which you never answered, leading me to believe you never tried [/quote]
No. It’s not you.
If you want to be pedantic about your question, the simple answer is I don’t give half sensible answers to stupid questions. It adds more fuel to the likes of your character.