dyno problem:/


(Zipp3R|PL) #1

hi i got problem with dynos i have searched fo it - none or i missed something… i have mad func expolosive and objective trigger info i have linked it and dynos explode and do nothing :< i got :
func explosive :
health 0
mass 650
dmg 75
scriptname : mapname
type brick
targetname : t2

trigger_objective_info :
scriptname : mapname
spawnflags 17 ( axis objective is objective )
target t2
track damaged wall

and script :

dyna
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have destroyed the back wall!”
}
}

HELP ! :angry:


(nUllSkillZ) #2

scriptname-value of the func_explosive must be “dyna” (as the scriptpart for the func_explosive).
You should use different script- and target-names for the entities.

I’m not sure about the health of the func_explosive.
If it doesn’t explode after the above mentioned change delete the health key/value.


(TFate) #3

You shouldn’t use a health key at all with a dynamite func_explosive. Use the “remove key/pair” button to get rid of it.


(Hacker) #4

You must add an origin brush to your trigger_objective_entity and must select them once, than write the parameters.


(Zipp3R|PL) #5

but when i delete health key i can destroy it by knife and gun and dynamite do nothing to i :<


(TFate) #6

That’s strange… well whatever works for you… :>


(carnage) #7

all i can see that might be wrong with it is the costructable_class 3
i am not a ET mapper i am rtcw so i haven ever tried making costructables but it seems you ned to add the rest of the constructable entities for this 2 work, and if you dnt want it to be constructable then perhaps remove it from the script