Ok…These tutorials are lifesavers otherwise I would be just… :banghead: .
Anyways, I’m having two problems at the current point in time.
-
I create a door with the origin brush and a textured Caulk brush but when I compile it says entity leaked. I figure I must be doing something wrong but I can still run the map no problem.
-
I have a front door that is dynamiteable and a rear wall that is dynamiteable. When I blow up the first one I get my debris on the ground to appear but When I go and blow up the other one, the debris does not come out of the invis mode. I figure it is something in my scripting.
game_manager
{
spawn
{
}
}
front_door1
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Allies have breached the Front Gate!!"
}
}
back_wall
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Allies have breached the Rear Wall!!"
}
}
Any help would be appreciated.