Dynamiteable objectives


(damocles) #1

Have the dynamitable objectives changed since RTCW? I didn’t see anything abotu chanegs in the LDR but I can’t get the dyna objectives to work. I set a trigger_objective_info to target the func_explosive. Gave it the track info and set the func_explosive to 0 health. The “you are near xxx” message appears in game but I can’t blow it with dyna. The axis_obj spawnflag is set so my allied dyna should blow it but doesn’t :frowning:

The objective shows up fine on the command map. What have I missed here?


(DeAtHmAsTeR) #2

there was a post on this before by Marko

search for it.


(damocles) #3

Man aged to find the post - thanks. But now I have a new problem. The objective kind of flashes when destroyed. There are two parts to it - a complete wall and a destroyed wall. The destroyed wall is a func_static that is triggered by the script to appear when the wall is destroyed, but for some reaosn the first complete wall disappears then briefly flashes back into existence before disappearing for good. Very strange.


(chavo_one) #4

I’ve been reading about a lot of crazy behavior with func_statics and ET. Try using script_movers and setstate to see if any of that funky stuff disappears.