Hi,
i 'm searching some scripts for dynamiting stuff, constructing stuff, and objectives plz help :???:
Hi,
i 'm searching some scripts for dynamiting stuff, constructing stuff, and objectives plz help :???:
I know how to break stuff with knife, nade’s , weapons, but i wanna know how ya do it with so it only works with dyna!
I’ve found this thread by searching the forums:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=2417&highlight=func+explosive
There are also sticky threads at top of the forum which contains some good information.
And here’s the link of sock’s enhanced Level Designers Reference:
http://www.planetquake.com/simland/ldr1_1/
Unfortunately this is not working at the moment but I think it will be back soon.
You can also look at the LDR that ships with Radiant (via help-menu).
I just have to know, how to make breakable things, into only breakable things by dynamite 
you absolutely need the trgger_objective_info brush and some scripting to get it working
I’ll send you some info when i get home if no one else has
Short description (basics):
[/list:o:ccc8685ff0]
[li]Brushes, entities and script
[/li][list=a]
[li]“func_explosive”
[/li][list:ccc8685ff0]
[li]one brush that is used as dynamitable object
[/li][li]mark this brush, right click and choose “func/func_explosive”
[/li][li]Key / Value pairs
[/li][list:ccc8685ff0]
[li]Key: scriptname
[/li]Value: scrWall
[li]Key: targetname
[/li]Value: Wall
[/list]
[/list:u:ccc8685ff0]
[li]“trigger_objective_info”
[/li][ul]
[li]create a new brush around the “func_explosive”-entity and choose the trigger texture
[/li][li]create another brush near this brush and choose the origin texture
[/li][li]mark both brushes, right click and choose “trigger/trigger_objective_info”
[/li][li]Key / Value pairs
[/li][list:ccc8685ff0]
[li]Key: shortname
[/li]Value: Wall
[li]Key: track
[/li]Value: the Wall
[li]Key: target
[/li]Value: Wall
[/ul]
[li]choose “axis_objective” if allied should dynamite the “func_explosive”
[/li][li]choose “allied_objective” if axis should dynamite the “func_explosive”
[/li][/list:u:ccc8685ff0]
[li]Script
[/li]The Script has to be in a file named “mapname.script” located in the “map”-directory.
Remark: The “func_explosive” isn’t an objective.
game_manager
{
spawn
{
// Game rules
wm_axis_respawntime 30
wm_allied_respawntime 30
wm_set_round_timelimit 10
// ...
}
}
scrWall // scriptname of the "func_explosive"-entity
{
spawn
{
wait 200
constructible_class 3 // 3 for dynamite / 2 for satchel
}
death
{
wm_announce "The Wall has been destroyed!"
}
}
[/list:o:ccc8685ff0]
[/list:o:ccc8685ff0]
And in this thread you will find a short description covering the theme “constructibles”:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=65349