I found your problem, but I’m not sure you can fix this with just the scripts.
missileModel "models/multiplayer/dynamite/dynamite.md3"
missileaxisskin “models/multiplayer/dynamite/dynamite1a_axis.skin”
missilealliedskin “models/multiplayer/dynamite/dynamite1a_allied.skin”
//missileSound “”
missileTrailFunc “DynamiteTrail” // supports “GrenadeTrail”, “RocketTrail”, “PyroSmokeTrail” and “DynamiteTrail” (we REALLY want a particle system for this)
//missileDlight 0
//missileDlightColor 0 0 0
here is your problem
missileaxisskin??? how did you figure that one out?
But the problem is that the normal command doesn’t work either
axisskin "models/multiplayer/dynamite/dynamite1a_axis.skin"
alliedskin "models/multiplayer/dynamite/dynamite1a_allied.skin"
putting that under it should have worked but because it’s the missle model it doesn’t. =/
I never seen this problem before.
SD solved this by just making a different .weap file for the model I guess.
Anybody knows how to fix this??
Greetz Panther