ive got a Func_explosive object scriptname gate and this script yet i can destroy it with any weapon how do i make an only dynamiteable object thanx :banghead:
// =================================================
gate
{
spawn
{
wait 300
constructible_class 3 // 2=satchel 3=dyna
}
death
{
alertentity gate_bits
trigger gate_toi remove
wm_announce "The Allies have destroyed the gate!"
}
}
gate_toi
{
trigger remove
{
remove
}
}