Dynamite Not Working for Me


(swaggers) #1

wall_1
{
spawn
{
wait 200
constructible_class 3
}

death
{
	wm_announce "Allies have blown the wall to itty bitty bits!!"
}

}

That’s my script. Seems right to me.

This is the func_explosive:

spawnflags 4
type rock
targetname t1
classname func_explosive
mass 200
scriptname wall_1

This is my trigger_objective_info

score 20
spawnflags 1
target t1
objflags 4
track the Test Wall
classname trigger_objective_info

When I come near it, the track works. But the icon is the Fist and it isn’t destroyed by dynamite. But it can be destroyed by bullets and knife.

Any help is greatly appreciated.


(sock) #2

The answer is in this thread : http://www.splashdamage.com/forums/viewtopic.php?t=2417

Locked and closed.
Sock