wall_1
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Allies have blown the wall to itty bitty bits!!"
}
}
That’s my script. Seems right to me.
This is the func_explosive:
spawnflags 4
type rock
targetname t1
classname func_explosive
mass 200
scriptname wall_1
This is my trigger_objective_info
score 20
spawnflags 1
target t1
objflags 4
track the Test Wall
classname trigger_objective_info
When I come near it, the track works. But the icon is the Fist and it isn’t destroyed by dynamite. But it can be destroyed by bullets and knife.
Any help is greatly appreciated.