Ok ive read and followed the following three turorials (swaggers, markos and anditylers) and read about twenty threads and im still stuck. I want a wall in a map that can be destroyed with dynamite only and only by the allied team.
first i made a basic room (info_player_deathmatch, team_ctf_redspawn, team_ctf_bluespawn, worldspawn with mapcoordsmins/maxs).
next i make a script_multiplayer (scriptname game_manager)
Then i make a wall brush right click the grid and make it a func_explosive (targetname t1, scriptname testwall, spawnflags 4).
Then i make another brush textured with the trigger texture and make it a trigger_objective_info (target t1, track the wall we are going to blow up, shortname Dynamite Wall, spawnflags 1).
Then i deselect both.
Next i select the trigger_objective_info followed by the func_exlposive and press Control+K to link them together (hence the target names t1, i read another thread where the guy did this the wrong way around so thats not my problem).
Next i make a script using notepad with the following
game_manager
{
spawn
{
}
}
testwall
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown the wall to itty bitty pieces!!”
}
}
i save this calling it dynamitetest.script and put it in the /maps folder where my dynamitetest.bsp is.
next i load it up using the sv_pure 0, g_gametype 2, devmap dynamitetest. i play as an allied engineer walk up to the wall and i get the fist symbol, i shoot the wall with my thonmpson and it blows up… i’ve repeated this entire process about seven times now using different tutorials or looking at different threads and each time i get exactly the same result. SO (thanks anyone who is still awake reading this) i am clearly doing something wrong because its not working how it should. Perhaps i have missed something obvoius that is so obvoius that none of the tutorials or forum threads have bothered to mention. PLease if anyone can work out where my mistake is i’d be very pleased





