func_constructible will be your targetname/scriptname keys in the actual entity; in radiant as in your script.
name it something relevant, like const_mg(targetname/scriptname), and make sure your trigger_objective_info targets the const_mg entity.
Then you just set up your stages with setstates(like default Grush cp).
The scriptblock is named the same as scriptname of entity:
const_mg
{
spawn
{
wait 200
constructible_class 2
trigger self startup
}
}
…not sure what happened to your sky :? have you tried it in your online version of ET?
