I need quick reply how I can set my mg42 also destructable with satchel charge and dynomite, heres the script
game_manager
{
spawn
{
}
}
construction_script
{
spawn
{
wait 200
constructible_class 2
trigger self startup
}
buildstart final
{
}
built final
{
setstate construction_extra default
setstate construction_mg42 default
setstate const_tower invisible
// Some kind of UI pop-up to alert players
wm_announce "Allied team has built the ledge mg42!"
}
decayed final
{
trigger self startup
}
death
{
trigger self startup
// Some kind of UI pop-up to alert players
wm_announce "Axis team has destroyed the ledge mg42!!"
}
trigger startup
{
setstate construction_extra invisible
setstate construction_mg42 invisible
setstate const_tower default
repairmg42 construction_mg42
}
}
So just info what entitys should i add ingame and if possible, an script lines for make that destructable with satchel and dyno, I must be repairable after the destroying too, I have tryed everything and I should make final version tomorrow, so Im hopeless to get this in-game :? 