
This is something I’ve been begging for since Quake Wars, through Brink so I’ll just put it here once more.
I want to see a map revolve around a huge dynamic objective that players can control. With a huge objective I mean a large interact able object that causes profound shifts in level geometry.
You can think of the London Eye revolving around with an objective somewhere in the cabins but my favourite idea is the concept of a large bridge that can be opened and closed.
The Tower Bridge seems perfect. I know it’s also one giant touristic attraction but gameplay wise this is such an incredible object.
The idea is that the arms of the bridge open and close really slowly. This means that in order to have it in a fully opened or closed state, the team needs to have prolonged control over the bridge. If they lose the control then the other team gets to raise or lower it.
At the same time attackers want to cross the bridge while it’s down. The bridge doesn’t need to be fully down in order to do that, they can try to climb up the ramp. This means that the more horizontal the bridge the easier it is to cross and the more vertical the harder (till it gets impossible at say, over 45 degrees slope).
The idea of two teams fighting over continuously shifting geometry is just fascinating.

And I KNOW I’m asking for a lot here, there’s tons of stuff that complicates a map like this. But I know it can be done in the Unrealengine. I’ve seen maps like these before.
Could it be possible that we could at least try out a very rough out block map for this? It doesn’t need to resemble London in any shape or form, just gigantic subtracted cube with the rough outline of the tower bridge with controllable mover. Just to see what problems could occur and how to deal with them.

Was just a couple of images similar to toka’s.