Ok, I’ve made a level I’m rather fond of, it involves the Allies breaking through a gate and dynamiting two fuel storages. Now my question is how do alter my script so that once both fuel storages are destroyed the Allies win?
Here’s the script. It works fine.
game_manager
{
spawn
{
}
}
obj_gate
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have destroyed the Front Gate!”
}
}
obj_fuel_1
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Fuel Storage destroyed!”
}
}
obj_fuel_2
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Fuel Storage destroyed!”
}
}
Help is appreciated, right now I’m really eager to finish this map. I feel like I’m so close!