[b]Note:
This is not my brushwork.
As far as I know the shown map originally has been build by David Johnston for Counterstrike.
http://www.johnsto.co.uk/text.php?t=making_dust2
The only thing I do is re-texturing.
[/b]
For the idea of LMS maps that contains objectives ( Last Man Standing (LMS) gamemode + objective = CS type ) I’ve decided to try to convert a Counterstrike map.
I haven’t asked the original author so far because I want to present him something.
And I’ve had the idea to make some kind of “snowstorm”.
I think it’s a really nice dust effect.
Another effect:
Because I’ve choosen a bright yellow color as fogcolor from some distance it seems that objects reflect the sun.
Hard to describe and I think it can not be seen in the pictures.
Note:
This is the only part of the map I’ve re-textured so far (for presentation).
And it’s not complete yet.
The pictures are taken from one of the first compiles with light and are brightened.
As sky I’ve used “skies_sd/sd_siwasky”.
Fog-shader (modified SD-fog-shader):
textures/de_dustet2/sand_fog
{
fogparms ( 0.97 0.91 0.76 ) 2304
surfaceparm fog
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
}
Worldspawn:
"fogclip" "2048"
"farplanedist" "2048"
"_fog" "textures/de_dustet2/sand_fog"



former title Sandstorm / dust
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