Dueling server


(Nail) #41

Chris, how are your UDK skills ?


(Apoc) #42

[QUOTE=Jonny_Hex;442358]Should’ve replied earlier - sorry about that.

Yes, we like this idea. I’ve already started making a small duelling map for you to play with. Hope to get it out in the next patch, but no promises - not enough hours in the day.

I’ll update here when I get it done. Patience is a virtue :)[/QUOTE]

Too much awesome for one post


(Hundopercent) #43

[QUOTE=Jonny_Hex;442358]Should’ve replied earlier - sorry about that.

Yes, we like this idea. I’ve already started making a small duelling map for you to play with. Hope to get it out in the next patch, but no promises - not enough hours in the day.

I’ll update here when I get it done. Patience is a virtue :)[/QUOTE]

We don’t need art passes on this map bro. Roll it out already :wink:


(Jonny_Hex) #44

Toomic poked me about this today. It’s sitting on my hard drive. May not be exactly what you want but we’ll bung it in the next release regardless.


(rand0m) #45

Speaking of which… When’s next release :). Been waiting for it to give alpha another try. I’ve given all the feedback…just waiting for implementations.


(prophett) #46

Parents with young kids should get this reference:

?


(rand0m) #47

Lol I’m a parent with young kids but I don’t get it.


(Evil-Doer) #48

Thats super awesome :slight_smile: Thank you!!


(Hundopercent) #49

Good to hear. Thanks. :slight_smile:


(INF3RN0) #50

Kewl. I should be avail most nights PST if anyone is in need of a duel partner. My aims been slowly deteriorating though and it doesn’t help when the NA server empties out as soon as I get home :eek:


(Pytox) #51

a new db_headshot incoming similar to this?
http://et.trackbase.net/map/931/ :smiley:


(Mustang) #52

Doubt there will be any dynamic furniture.


(prophett) #53

It’s patchy-patch from Toopy & Binoo (8{

Can’t believe you missed that one…


(rand0m) #54

Guess I never seen it :slight_smile:


(Jonny_Hex) #55

[QUOTE=Pytox;459438]a new db_headshot incoming similar to this?
http://et.trackbase.net/map/931/ :D[/QUOTE]

Hmm…maybe I should remove the bridge in the middle of the map. Ah we’ll…we’ll see. I can always make another.


(MrFunkyFunk) #56

Just go for something simple, we don’t want you to have extra work.


(Rex) #57

A square and 3 boxes should be enough. :wink:


(Hundopercent) #58

Pretty much. I thought we were all on board with a small room with maybe 6 boxes different heights and a random spawn. Doesn’t need to look pretty or anything it’s strictly for aim and weapon testing in various scenarios. :slight_smile:


(Evil-Doer) #59

^^ what he said, something extremely simple that can just be constantly shot around in.


(INF3RN0) #60

te_valhalla