Chris, how are your UDK skills ?
Dueling server
[QUOTE=Jonny_Hex;442358]Should’ve replied earlier - sorry about that.
Yes, we like this idea. I’ve already started making a small duelling map for you to play with. Hope to get it out in the next patch, but no promises - not enough hours in the day.
I’ll update here when I get it done. Patience is a virtue :)[/QUOTE]
Too much awesome for one post
[QUOTE=Jonny_Hex;442358]Should’ve replied earlier - sorry about that.
Yes, we like this idea. I’ve already started making a small duelling map for you to play with. Hope to get it out in the next patch, but no promises - not enough hours in the day.
I’ll update here when I get it done. Patience is a virtue :)[/QUOTE]
We don’t need art passes on this map bro. Roll it out already 
Toomic poked me about this today. It’s sitting on my hard drive. May not be exactly what you want but we’ll bung it in the next release regardless.
Speaking of which… When’s next release :). Been waiting for it to give alpha another try. I’ve given all the feedback…just waiting for implementations.
Kewl. I should be avail most nights PST if anyone is in need of a duel partner. My aims been slowly deteriorating though and it doesn’t help when the NA server empties out as soon as I get home :eek:
[QUOTE=Pytox;459438]a new db_headshot incoming similar to this?
http://et.trackbase.net/map/931/ :D[/QUOTE]
Hmm…maybe I should remove the bridge in the middle of the map. Ah we’ll…we’ll see. I can always make another.
Pretty much. I thought we were all on board with a small room with maybe 6 boxes different heights and a random spawn. Doesn’t need to look pretty or anything it’s strictly for aim and weapon testing in various scenarios. 
^^ what he said, something extremely simple that can just be constantly shot around in.
?