Dueling Grounds v1 - a conceptual map


(CptnTriscuit) #1

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Down Mapping Memory Lane
This map is a little conceptual project I had in mind way back when I first started messing around with randomized map elements for Baserace Beta 2. If you played the map you may remember the mid-field area would undergo some randomization every time a new match began. This was done by telling script_mover entities to arrange themselves in one of several possible locations using the setposition command. Think of it like a giant slider puzzle.

This method was cumbersome to script, required too many entities to function, and greatly limited the range of randomization that could be achieved. Needless to say I was eager to find a better solution.

Fortunately, folks had already come up with a cool system that’s been used in randomized games for years and years - the tileset. Each location on a grid-space would pick a ‘tile’ from a library based on certain rules. Different rules and tiles would define what the environment would look like once built. (This also means that a single ‘tile’ may appear multiple times.) Diablo is one game that uses this kind of randomization.

Ok, cool. But how do you translate this general idea into Enemy Territory using the available entities? I wrote another thread a way back exploring some possible solutions; and with the help of the people here, came up with a possible method using a combination of .md3 models, and brushmodel entities.

The issue then became time. It was too time consuming to create and skin .md3s, ensure proper clipping, and bring them all together into a final map. Since randomized map elements weren’t really a priority, I left the problem as it was - unresolved. By Baserace_b3, random elements were completely removed.

New Interest, New Toolz
After seeing C’s ET Model Tool I decided to revisit the randomized map idea. A quick .map to .md3 converter was just what I needed to make this work.

So a big thanks to you, C!

The Dueling Grounds - version 1
Tileset-style randomization in a map! I intend for this to be an ongoing experiment, so this first implementation is very simple. Each round the map is built from a library of .md3 models arranged on a grid, and clipped by ‘hijacked’ brushmodels.

This map is meant to be played on the ‘Last Man Standing’ game mode.

Please give it a try and tell me what you think!

http://www.fileplanet.com/hosteddl.aspx?/hst/c/p/cptntris/duelingGrounds_v1.zip


(TomTom7777) #2

Nice bit of work, seems to function pretty well. (Mind you try throwing an air can straight up LOL must be birds. But that isn’t about the models.) Great idea.


(nUllSkillZ) #3

Wow, what a great idea.
Seems to be very promissing.


(Katta) #4

Looks great…I am waiting of the result;)


(shagileo) #5

Looks cool; downloading the map now


(kamikazee) #6

Woowee - ain’t this a crazy idea!

I wonder how this runs on a mod supporting DM.


(ailmanki) #7

Very very impressive!

I have putted it on http://et.splatterladder.com/?mod=serverinfo&idx=446858
Its Bunker 11 domination …
It runs the et domination (aka powerball).

This mod has a different mapscript thingy… it looks similar to last man standing, *_pb.script.
As I got this thingy: http://bunker11.aaxxss.com/domination/domination.php I can fastly adapt maps for that mod…
And well I did with your map as I think its a very good Idea.
Yet as I need to place the ball somewhere… I have modified the center, and I guess I have to modify 2 other cells so that I can place the goal there…
I am thinking about placing the goals and the powerball randomly…

Still trying to modify it a bit… ehrm I really hope you don’t mind what I do/did… But as you wrote its an experiment - I thought lets experiment, that way I can give the biggest feedback.

If I correctly understood, a map could consist of multiple layers with those random cells… ?
Just I suppose no ladders, and also no other shaders which need to be at place at compile time.
Yet water could be add… this seems like big fun.
The map FataMorgana, has elements which close/open passages in the map (lol actually nothing new -a door), maybe a combination between these technics could bring out a very crazy map … :smiley:

edit: yes that server is mostly empty… but when there is about 4 players its great fun.

edit2: the pick_3 for the cells seems to be wrong clipped.


(CptnTriscuit) #8

Cool, glad there is some interest in this. :slight_smile:

Wow that’s cool. I’m so out of touch I had no idea Powerball turned into Domination.

Yup.

Your absolutely welcome to mess around with it anyway you like! I’m happy that there are some other people who are interested. I meant to include the .map file in the zip but I just forgot. Fire me an email (cptntriscuit@gmail.com) and I’ll send you the .map if you like. I’d post it as code here but it a bit lengthy for a forum post.

Yeah there is a fourth ‘tile’ that doesn’t get picked.


(ailmanki) #9

Would it be possible to define portals for VIS, which are cleverly placed, so that the randomised stuff will according to those?

A capture the flag map … or any kind of steal and bring home map.

thanks allot!


(Pande) #10

Heh, ya a ctf on that map would be kool. :slight_smile: You could also script some dlights to come on and flash 5 times to signal that an area is about to change, and then change it lol. So it actually changes during map aswell.


(aaa3) #11

isnt posting it possible as attachment? compressed… limit is at 97kb, if its under that^^ or maybe, you could make a pass protected archive and ul it to some public place nad give away the pass here. now these came into mind about how to post an map


(.Chris.) #12

[QUOTE=ailmanki;188573]Very very impressive!

I have putted it on http://et.splatterladder.com/?mod=serverinfo&idx=446858
Its Bunker 11 domination …
It runs the et domination (aka powerball).

[/QUOTE]

Yeah thanks for ****ing up my installation of ET with your server, I went to this server some weeks ago.

Anyway CptnTriscuit, very interesting work, I could imagine this method been perfect for small maps for use in 1v1, 2v2 cups and so on


(IndyJones) #13

how could it “****” your et installation? i bet that you just have way too much pk3.


(ailmanki) #14

[QUOTE=chr1s;188948]Yeah thanks for ****ing up my installation of ET with your server, I went to this server some weeks ago.

Anyway CptnTriscuit, very interesting work, I could imagine this method been perfect for small maps for use in 1v1, 2v2 cups and so on[/QUOTE]

I am glad that your et is running fine again … LOL.
still I wonder how it can crap your et installation…

edit: all which went to etmain are 2 files, and one of them may have ‘crapped’ your ET.
the map, and a file setting hunkmegs + changing menu … well sorry if that made such troubles )


(kamikazee) #15

Ehr, tons of downloaded pk3’s perhaps?