Duel Function Objects and Checkgame


(Lockeownzj00) #1

Well, I tried reading the scripts, but it was all too confusing.

First of all, I want to make it so I can have an object that does something, but is also constructible, like in many maps. I.E., one of my guns, that you can also construct. Now, I could make part of it constructible, but I can’t change the func_invisible_user to func_constructible, or it’s not a func_invisible_user anymore.

Also, I want to know what’s the script action to check the game to see the winner? I have a super simple script right now, with 1 objective that I’m testing, and it will probably be one of the few in the final:

game_manager
{
spawn
{
}
}
axis_generator
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown destroyed the Cheesy Axis Generator!”
}
}

Any help?