Duck spam in combat


(Erkin31) #21

[QUOTE=BAMFana;471669]Over the past couple of weeks I’ve noticed a drastic increase in the amount of players who spam duck as a method of dodging during shootouts. The reason is clear enough: By tapping duck quickly and frequently while alternating left and right strafes, the player can juke his model and hitbox in such a way that it is very difficult to track and hit headshots on him. It also makes aiming slightly harder for the player using the duck spam, but not significantly so.

While it’s currently a legitimate way of playing the game, since anyone is free to do it, I think it causes more problems than it’s worth. It’s unintuitive for new players, it makes combat look somewhat ridiculous (bad for spectating if we want competitive play to be taken seriously), and most importantly; it doesn’t really add anything to gameplay. It doesn’t take any skill to perform, it just means players are de facto forced to tap duck a lot during combat.

My solution is simple: Make tapping duck have the same effect on spread as jumping. Or more precisely; the spread should be the same during the transition period between standing up normally and sitting ducked as it is between hitting jump and until landing. This could probably be implemented in such a way that tapping duck once only affects spread very slightly, whilst tapping it multiple times makes the spread huge.

The result of this is that players can’t spam duck during combat to gain an advantage, in the same way that they can’t spam jump during combat to gain an advantage, while it ensures that players who are using duck in the way it is intended (for example to hide behind a wall or make yourself a smaller stationary target) are not affected.[/QUOTE]

They should block all movements when players fire with their weapon !


(Hundopercent) #22

Im a duck shooter to dodge HS, I find it legitimate to shake a headhunter. Other thank that its a fatal move because most people aim at your waist. I don’t believe your suggeston is good as you would be mostly penalizing players that crouch to increase accuracy and slowing their gameplay down.


(BAMFana) #23

It’s very possible that this isn’t a real problem, and that the cons of crouch spamming outweigh the pros. If that is the case, then there’s no need to change anything. I’ve only noticed its use increasing (I would assume because people see someone else do it, and then they try to copy), and I don’t like the theoretical implications. Thanks to the people who made useful comments so far, and boo to the two who went full retard.

As I’ve already stated, and as should be clear from my description, it would have no noticeable effect for players who crouch to increase accuracy. How would it slow the game down? Crouch spamming doesn’t make you run faster or otherwise increase the pace of the game.


(S0und_) #24

You would love the ‘glory days of W:ET’, where ppl proned into you ****n face, and since your sensi was like <1, you had 0 chance to aim at them.


(Rex) #25

To sum it up: Crouching is bad.

One of the silliest threads for some months now. Holy sh!t, after trying to make Xt more CoDish now a thread about crouch being unfair, unskilled, counterintuitive etc. Seriously what has this forum become? :rolleyes:
Absolutely speechless about so much nonsense…

I lol’d hard! I bet you have never seen a comp match before…

The whole thread sounds more like: “mimimimi I got owned by someone who crouched now let’s remove it, because I can’t do the same.”


(Evil-Doer) #26

Are you booing yourself? Just curious, no hard feelings sir.


(shaftz0r) #27

doctor bob tossin elbows :stuck_out_tongue:

its pretty simple. when you play against good players, they get headshots. how do you counter headshots? by varying the levels of your head. /thread

move along kiddies


(BomBaKlaK) #28

Ducking is part of the game, since Wolf ET


(Hundopercent) #29

[QUOTE=BAMFana;471785]It’s very possible that this isn’t a real problem, and that the cons of crouch spamming outweigh the pros. If that is the case, then there’s no need to change anything. I’ve only noticed its use increasing (I would assume because people see someone else do it, and then they try to copy), and I don’t like the theoretical implications. Thanks to the people who made useful comments so far, and boo to the two who went full retard.

As I’ve already stated, and as should be clear from my description, it would have no noticeable effect for players who crouch to increase accuracy. How would it slow the game down? Crouch spamming doesn’t make you run faster or otherwise increase the pace of the game.[/QUOTE]

But it would. Because currently, while crouching your spread tightens. You suggested the exact opposite where while crouching your spread widens. This means anyone who uses crouch as not part of their strafe pattern has to wait xxx seconds before being able to fire. You are essentially slowing their game even more, because they have to wait to fire.

It’s no different then sprint cancel every time you reload, toss a nade, or use a special. Most don’t care for it, why would they want yet another hiccup to the already chunky gameplay?


(BAMFana) #30

It’s pretty clear you haven’t understood a single word I wrote.

No. If you actually read my posts, you would know that’s not how my suggestion would work at all.


(trickykungfu) #31

bam what game do you come from?


(BAMFana) #32

I think I’ll keep my anonymity for now, this is too much fun.


(trickykungfu) #33

ah ok that just makes you more ridicules


(Protekt1) #34

My only concern for crouching is whether the hitbox is perfectly in sync. There are a few other ways to reduce effectiveness of crouch spam, one being affecting the direction you are looking slightly when you crouch. I’m mostly impartial to the discussion although I do somewhat lean towards rather seeing the crouch spam being reduced in effectiveness. I’ve played other games where crouch spam is effective though and it wasn’t a problem, but for some reason this game it seems much more effective than normal.

[QUOTE=strychzilla;471811]But it would. Because currently, while crouching your spread tightens. You suggested the exact opposite where while crouching your spread widens. This means anyone who uses crouch as not part of their strafe pattern has to wait xxx seconds before being able to fire. You are essentially slowing their game even more, because they have to wait to fire.

It’s no different then sprint cancel every time you reload, toss a nade, or use a special. Most don’t care for it, why would they want yet another hiccup to the already chunky gameplay?[/QUOTE]

I think he is suggesting that doing the act of crouching will add spread to your current spread build but once it resets it stays tight. So once you are crouched and your spread has reset it is as accurate as crouching is now.


(trickykungfu) #35

Duck spam belongs to games like DirtyBomb all the way back to RtCW.

For me i mostly only use duck in combat when i am feeling out aimed. I believe this sometimes gives me an advantage maybe not being able to kill my opponent but to make more damage…


(Rex) #36

So was your thread written in a sarcastic way? Did you try to say crouching is good or bad now? Enlighten me please!

There is only one reason for not telling. :smiley: HAHAHAHA…


(trickykungfu) #37

[QUOTE=Rex;471852]So was your thread written in a sarcastic way? Did you try to say crouching is good or bad now? Enlighten me please!

There is only one reason for not telling. :smiley: HAHAHAHA…[/QUOTE]

no rex it was not sarcastic it was in a retarded way XD


(ailmanki) #38

With BAMFana on this one, ridiculous that crouching.


(Rex) #39

Should we also remove sidewards strafe and introduce rails for movement instead? New players could have problems to track moving enemies.


(ailmanki) #40

Its not about that, if you would read it more closely, you would have discovered that it makes it more difficult to use, but you can still duck in a fight - just not that silly often.