Dreiss AR


(Gi.Am) #21

Art strike is bad unless you use both of them at the same spot anyway, and that’s a 50 sec CD for a small blast that you can dodge easily.[/quote]

Wrong, one Artystrike is enough damage to kill any Merc (and deployable) using 2 on the same spot without delay is wasting damage. Besides even if, the cooldown would still be only 2*20=40.

Extra supply is a good Augment after all Arty is a firesupport Merc more Ammo for everybody (including yourself) is never a bad thing.


(Eox) #22

Perfectly fine, and actually extremely powerful if you are able to land your shots. In my opinion, in the hands of a good aimer, this is one of the best guns to use.


(Parmenion) #23

Since the last patch, play Dreiss AR is a nightmare, the aim punch ruined all the interest of this weapon…


(Frogteam) #24

Really? Since the patch I’ve felt like I’ve been doing better. Could be coincidence, but my play certainly hasn’t gotten any worse.

I’ve heard getting hit by the Dreiss has a strong response from aim punch but can’t attest to it personally. Which would be a small benefit.


(Parmenion) #25

It’s simple, since the last patch when i’m hit by a smg it’s only luck when i made a headshot. The dispersion is huge after 4 bullets but with aim punch it’s luck shot land …


(Indefinite) #26

The Dreiss is fan-freaking-tastic imo. Requires a lot of patience and aim, and a combination of firing-on-the-move that makes it more of a niche use weapon than any other (that is, beside the charge-straight-forward-and-spam-right-click Katana).

It doesn’t really need any changes. Work on aiming. If you’re taking hits, don’t try to land headshots, just tap out accurate body shots and attempt to relocate while dodging. Put in work for up close kills.