Dreiss AR Buff/Nerf


(CCP115) #1

What do you guys think about it?

Surfing round all these redeye posts, a LOT of people think that this is a huge nerf for the Dreiss, and usually based off of one stat: DPS.

Obviously I think that this was a huge buff, very well needed. Why I think that is because:

-The RoF nerf was small anyway. Spamming now compared to then isn’t awfully different.
-Complaining about DPS isn’t the most valid argument. DPS is very much a stat on paper and in theory, but ingame, DPS isn’t reliable nor accurate. Realistically you wouldn’t land all your shots or even be firing at max speed.

And for those complaining about the RoF nerf, saying it affects the DPS, technically, yea it does. But realistically? It doesn’t, you shouldn’t be firing at the max Rate anyway, and if you did before the patch, then you would have been missing a lot of shots.

But what do other people think?


(Frogteam) #2

I’ll throw in thoughts for both sides. I’ve done great since the patch, and feel the change has made mid and close range engagements more viable, less bloom is great for the Dreiss at these ranges, and you aren’t spamming at full speed to control your bloom anyways.

The change does make long range engagements weaker though, where you could once ads and spam away, you’re now firing slower, lowering your damage and giving the enemy more time to retaliate. Obviously while ads-ing there is no bloom so the change only made it weaker.

Personally I like being able to fight at mid-ranges better, but understand why the change wasn’t a straight buff.


(Indefinite) #3

Reducing the RoF effectively decreased the CoF Bloom noobs were experiencing anyway. It’s less that the gun is more accurate and more that the game is forcing players to fire slower, and are thus afforded more time to let the cone reduce and be more likely to hit.

I preferred the higher rate of fire and had no qualms with the accuracy bloom and maximum. At the same time, I am glad people got the change they wanted, and I don’t have problems using the Dreiss as it is – it’s just a little less viable in a few situations, but in that regard it was definitely, quotably “a bit too strong”.


(Szakalot) #4

[quote=“extravagentBypass;16158”]What do you guys think about it?

Surfing round all these redeye posts, a LOT of people think that this is a huge nerf for the Dreiss, and usually based off of one stat: DPS.

Obviously I think that this was a huge buff, very well needed. Why I think that is because:

-The RoF nerf was small anyway. Spamming now compared to then isn’t awfully different.
-Complaining about DPS isn’t the most valid argument. DPS is very much a stat on paper and in theory, but ingame, DPS isn’t reliable nor accurate. Realistically you wouldn’t land all your shots or even be firing at max speed.

And for those complaining about the RoF nerf, saying it affects the DPS, technically, yea it does. But realistically? It doesn’t, you shouldn’t be firing at the max Rate anyway, and if you did before the patch, then you would have been missing a lot of shots.

But what do other people think?[/quote]

the nerf to RoF was most certainly not small! 360-> 300RPM, thats 16% nerf. So 16% less DPS.

The important thing about the spread is that they buffed MAX spread, not MIN spread. Your gun is just as inaccurate after a few shots, its just that now its a little better to spam-shoot and jump/wallspam at the same time.


(Indefinite) #5

[quote=“Szakalot;64198”]
the nerf to RoF was most certainly not small! 360-> 300RPM, thats 16% nerf. So 16% less DPS.

The important thing about the spread is that they buffed MAX spread, not MIN spread. Your gun is just as inaccurate after a few shots, its just that now its a little better to spam-shoot and jump/wallspam at the same time.[/quote]
Right, which as I’ve been saying, since the min spread is the same and the ROF has been decreased, that means that the accuracy has been artificially buffed on top by limiting players from shooting too fast for themselves. Understated handicap effect of the change.


(Szakalot) #6

[quote=“EtherFox;64275”][quote=“Szakalot;64198”]
the nerf to RoF was most certainly not small! 360-> 300RPM, thats 16% nerf. So 16% less DPS.

The important thing about the spread is that they buffed MAX spread, not MIN spread. Your gun is just as inaccurate after a few shots, its just that now its a little better to spam-shoot and jump/wallspam at the same time.[/quote]
Right, which as I’ve been saying, since the min spread is the same and the ROF has been decreased, that means that the accuracy has been artificially buffed on top by limiting players from shooting too fast for themselves. Understated handicap effect of the change.
[/quote]

like you said, the accuracy has been ‘artificially buffed’. In the end, its about how fast you can shoot accurately, and that has been nerfed due to RoF nerf.

Yes, your 5th shot will be more accurate cause your bloom didn’t explode as fast, but by that time pre-patch Dreiss would get a 6th shot in. The problem with decreasing RoF is that it made Dreiss even less viable against automatic weapons in close quarters combat. The pre-patch Dreiss could still be tap-fired so that it has the same accuracy as the gun has now, with the added bonus of having more firepower, when you need it.

What is most worrying is that it feels like the nerfed occurred only to make M14 a viable alternative to Dreiss for Redeye, not as a change to how Arty should be played.


(ttownjoe) #7

dreiss is so bad i can easily kill 1 versus 2 with nearly all other weapons in the game, versus someone dumb enough to play with the dreiss that is severely limited in DPS and the worst recoil on top of that. even the pistols are better in 1v1 against a dreiss.


(Leoroids) #8

First off I want to say that it is a significant reduction. You fire one less bullet from the dreiss per second.

Long range and even mid range with the dreiss is hasn’t been affected much with this nerd IMO. CQ took a noticeable hit. Yes with the dreiss you would rarely ever fire at the max with it but A bit extra dps did help if you found yourself in close quarters.

Also since cof reduces overtime it is tied to ROF. SD didn’t have to tweak the dreiss cof values at all. By reducing the ROF they reduced the max COF automatically. It’s a total cop out on their part to try and play this off as anything but a nerf to this gun.

Also I feel like after the dreiss nerf arty is effectively back to where he was before they made his air strike more useable.


(moonlitAbility) #9

In ADS you could always fire at max rate. The dreiss was and kind of still is an ADS weapon. If you werent using it you were doing it wrong. I would even ads in mid to close range after the first 2 shots. I fired this gun at top rof all the time. I really feel the nerf


(god1) #10

Dreiss was perfect in its previous state. There is literally no reason to use it on any character any longer.


(watsyurdeal) #11

Honestly if you can nail headshots with it it’s a monster.