I am trying to recreate the functionality of the corona with an autosprite, the trouble I am having is if I place my sprite right above a brush it will go into that brush and the unvisible part of the sprite won’t be drawn. With a corona as long as the corona is visible it draws the whole corona. Is there anyway to duplicate that? Here’s what I have so far.
textures/calculus/red_flare
{
deformvertexes autosprite
surfaceparm trans
surfaceparm nomarks
surfaceparm nolightmap
cull none
{
clampmap textures/calculus/red_flare.tga
rgbgen wave sin .5 .5 0 .5
blendFunc add
}
}
Please let me know if you know a solution.