downed enemies


(TJskwared) #1

in alot of the videos i have seen downed people waiting for a syringe and yet no-one seems to bothered about them, surely it would be tactical to take just a few more bullets and finish them off, i really hope downed enemies can be damaged. anyone know the answer here?

thanks guys:stroggtapir::stroggtapir::stroggtapir::stroggtapir::stroggtapir::stroggtapir::stroggtapir::stroggtapir::stroggtapir::stroggtapir:


(tokamak) #2

Even if that’s possible, which I’m not really sure it is, then it certainly isn’t a clever thing to indiscriminately kill all the prone players off, that way your operatives can no longer interrogate them.


(murka) #3

Well, i will gib any key players on ground even if there are operatives and i get xp penalty(care about xp).


(Maawdawg) #4

Downed enemies can be killed. In some dev interviews they have said that you can continue to shoot a downed person but it takes “a lot” of bullets to finish them off that way. They went on to say that you can also run up and finish them melee style, which they want you to do due to the “up close and personal” style in Brink. There has also been some info that the Operative will have a skill that will allow them to self destruct to take someone who is trying to finish them out along with them.


(tokamak) #5

How consistent…


(Kinjal) #6

I just wonder how much bullets means “a lot”. If u look at video http://www.youtube.com/watch?v=IcTfEoibkcE&feature=related , it’s about 10-15 bullets (of course it’s not a 100% true info, but u can see gibing in sum moments). So let’s imagine its 15 bullets, medic have 30/90 assault rifle and SMG, half of ammo from main weapon is about 4 enemies gibed , and its only a default weapon , u can pick up weapons from your enemies as well, +soldier supplies.


(Cankor) #7

You also get more XP for finishing them via melee as opposed to shooting them. I wonder what their reasoning is for encouraging this is? As Tok points out the “we want you to get up close and personal” is inconsistant with the rest of the style of play.

I’m guessing that some of the other game play mechanics would be less important if you gibbed from a distance: the self desruct bomb, ability to shoot while incapicitaed at guys who are close (can’t see guys far away), etc. I mean, there has to be a reason to give you that extra XP and encourage it right?


(tokamak) #8

I think they don’t want to make gibbing a thoughtless act, so you either waste ammo, or expose yourself more, in case you don’t waste ammo you did it the ‘proper’ way (as soldiers will have to spent less supplies on you) and therefore get more xp.

the entire ‘up close and personal’ is admirable, I just wish the extended that to say, the revive system.


(light_sh4v0r) #9

To be more consistent they’d have to introduce a gibbing needle you can chuck at downed enemy players from range :tongue:


(Kinjal) #10

It’s not a hard choice …imho


(LyndonL) #11

Depending on the situation it might be better to leave them. When they get revived, they are revived with their remaining ammo (and I would guess a mostly empty clip), which would be better in some cases than waiting that poultry few seconds for the spawn wave and coming back in with a full loadout.


(Nail) #12

so now, instead of gibbing from a distance (nades) and reviving up close, we have gibbing up close (melee) and revive from a distance. Makes sense to me, killing should be harder than reviving


(H0RSE) #13

well, you also have unlimited nades (with cooldown timers) so “wasting” a nade to gib a player doesn’t seem so impractical. Plus, I think it’s safe to say that many of the people who played Brink at the events, were players that are not familiar with SD style games, and/or gibbing downed players. Not to mention that the video’s we see are not league play matches - they are just people who got to tryout the game for the first time. Gibbing downed players (even to people familiar with the mechanic) was probably not their top priority.


(Cankor) #14

I think I will like the up close gibs, maybe they will impart the same thrill as rezzing up close with paddles.


(Nail) #15

Or needle revive (W:ET) except all classes can do it, not just medics. Adds more fun

same mechanic, now usable by everyone


(tokamak) #16

My thoughts exactly

It’s not a hard choice …imho

I think some situations will make it a hard choice. Are you going to gib that engineer near his objective by jumping in front of his team-mates and giving him a stomp, or will it be worth the rounds?


(Kinjal) #17

[QUOTE=tokamak;246340]
I think some situations will make it a hard choice. Are you going to gib that engineer near his objective by jumping in front of his team-mates and giving him a stomp, or will it be worth the rounds?[/QUOTE]

Player choice is based on previous experience. And Brink offer same mechanic as ETQW strogg medic, infiltrator – close range instant gib or long range weapon gib . Most of a time gibing depends on situation I agree, no enemies around – melee gib, more than 0 enemies around- ranged gib. “In front of his team” – definitely ranged, because “worth the rounds?” is not a question, Brink offers more ammo then most of a games I played.


(Nikto) #18

it needs more ammo aswell though, don’t forget that

edit: and i would like some extra info, is there a soldier nearby to hand you more ammo? how many bullets do you still have left? what is your class? it all matters if you want to make a choice


(tokamak) #19

[QUOTE=Nikto;246352]it needs more ammo aswell though, don’t forget that

edit: and i would like some extra info, is there a soldier nearby to hand you more ammo? how many bullets do you still have left? what is your class? it all matters if you want to make a choice[/QUOTE]

And it’s exactly that complexity that makes this genre so rewarding. I never make these decisions consciously, it’s my subconscious factoring everything in so I instinctively do the right thing.


(Nail) #20

I like the melee gib, reminds me of goomba kills. always satisfying