So with the double time perk, if you start reloading and then break into a sprint, it seems to cancel the reload.
As it is I can reload when I’m not sprinting and when I am, so why can’t I reload when I’m transitioning from not sprinting to sprinting, you know? Like it seems that that’s the most likely scenario is you’ve emptied your clip in a hit and run and the auto reload animation starts and your off sprinting away to find some more targets and you get there and, bam your clip is still empty… pretty frustrating.
Right now, yeah, if you are holding shift and sprinting and you hit reload R manually then it does reload, but in the scenario above, when you’ve just been firing and hence not sprinting and the auto reload happens, the reload cancel of sprinting always happens and you have to manually hit R to start the reload again! seems a bit redundant, IMO.
Anyways, just my thoughts on the perk.
P.S. fletcher and lock-on perk, any news? we’ve had a few updates and I haven’t seen any mention of it in the patch notes. Is it a 33% increase to the detonator click speed or is it still not quite working properly?