I’ve tried to convert the terrain in my map to dotproduct2 type terrain and I’m not too pleased by the results so far. The shaders are copies of Socks tutorial but I’ve used some other textures. (I’ve added an alpha channel to the secondary one.) Sorry, don’t have any screenshots available now.
The problem is that I have this strange effect in the blend areas where the secondary texture (grassy) is constantly moving/shimmering even if I’m not moving at all. It looks like the grassy spots are ‘mutant slime’ that is constantly pulsating/animating.
Does anyone know why this happens? Maybe some kind of strange z-fighting error or something to do with the alpha map in the texture maybe?
The second problem is that there are large areas in my map where there should be no blending at all and here the tiling of the textures are very visible. (For ‘old style’ terrain this was automatically fixed by scaling/shifting of the textures).
Are there anyway to avoid this or isn’t dotproduct2 suited for large scale terrain with large areas with only one texture?
Life