Doors


(Emilios1310) #1

Hello guys, a noob mapper here. How do I make doors?

I use the entity func_door_rotating, I almost don’t touch anything except for the material, and then when I use it, it flings really fast outside the map, and then comes back (if I’m in front of the place when the door is supposed to be when it’s flinged, instead of killing me it makes me mysteriously go through the wall.)

How do I fix that?

Thanks,
Emile


(ronboy) #2

[QUOTE=Emilios1310;335799]Hello guys, a noob mapper here. How do I make doors?

I use the entity func_door_rotating, I almost don’t touch anything except for the material, and then when I use it, it flings really fast outside the map, and then comes back (if I’m in front of the place when the door is supposed to be when it’s flinged, instead of killing me it makes me mysteriously go through the wall.)

How do I fix that?

Thanks,
Emile[/QUOTE]

Try the tutorial here.
http://www.surfacegroup.org/tutorials/rotating_door/


(stealth6) #3

[QUOTE=Emilios1310;335799]Hello guys, a noob mapper here. How do I make doors?

I use the entity func_door_rotating, I almost don’t touch anything except for the material, and then when I use it, it flings really fast outside the map, and then comes back (if I’m in front of the place when the door is supposed to be when it’s flinged, instead of killing me it makes me mysteriously go through the wall.)

How do I fix that?

Thanks,
Emile[/QUOTE]

func_door_rotating must consist of 2 blocks, 1 of your door shape and 1 that represent the hinges. Give this brush the common/origin texture select them both and make then func_door_rotating.

My guess is that in the absence of an origin brush the door just swings around the maps origin.


(shagileo) #4

[quote=stealth6;335845]func_door_rotating must consist of 2 blocks, 1 of your door shape and 1 that represent the hinges. Give this brush the common/origin texture select them both and make then func_door_rotating.

My guess is that in the absence of an origin brush the door just swings around the maps origin.[/quote]

This

It’s very likely you didn’t use the origin brush
Be sure, as stealth said, to have BOTH the origin brush and door brush selected and THEN make them func_door_rotating entities (not apart)


(Mateos) #5

You should also learn through tutorials, some parts of mapping can’t be guessed by logic. You can maybe start with these ones:
http://www.pythononline.co.uk/et/tutorial.htm


(Cambodunum) #6

… and be sure you do not copy/paste an existing door
… i’ve done it once and got a similar problem :slight_smile:


(shagileo) #7

Copy/pasting entities is not the best way, indeed
mostly, it will mess up the target/script names of the new pasted entities in “random” numbers (mostly like this: t12453 … etc)


(Mateos) #8

Also solid decay for movers like Tanks, model found as entitie leaked… But for a beginner copy/pasting entities such as CPs or vehicles prefabs is recommended: in the tutorials I’ve linked, 2Bit gives some useful prefabs, like CPs.

To avoid copy/paste, take a paper, draw what you see, how entities are placed and their properties (n). Like this I’ve no longer entity leaked issues (Or just for the Goldrush Tank mover entity, will replace later). For Tank I haven’t copy/paste origin brushes as they make it not working… Don’t know why :confused: