Door,type


(Paul) #1

Hi guys,

Where i can find a list of sounds that are made with the type key from a door?

Greets Me:stroggbanana:


(th0rn3) #2

You can fing it in pak0.pk3 near sounds/movers/doors . NOTE: Not all types work (maybe only for me)


(DC9) #3

From the “et_entieis.def” file in the scripts folder:

/*QUAKED func_door (0 .5 .8) ? START_OPEN TOGGLE CRUSHER TOUCH
-------- KEYS --------
“key” -1 for locked, key number for which key opens, 0 for open. default ‘0’ unless door is targeted. (trigger_aidoor entities targeting this door do /not/ affect the key status)
“model2” .md3 model to also draw
“angle” determines the opening direction
“targetname” if set, no touch field will be spawned and a remote button or trigger field activates the door.
“speed” movement speed (100 default)
“closespeed” optional different movement speed for door closing
“wait” wait before returning (3 default, -1 = never return)
“lip” lip remaining at end of move (8 default)
“dmg” damage to inflict when blocked (2 default)
“color” constantLight color
“light” constantLight radius
“health” if set, the door must be shot open
“team” team name. other doors with same team name will open/close in syncronicity
“type” use sounds based on construction of door
-------- SPAWNFLAGS --------
TOGGLE wait in both the start and end states for a trigger event.
START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is used to temporarily or permanently close off an area when triggered (not useful for touch or takedamage doors).
-------- NOTES --------
sound types:
0 - nosound (default)
1 - metal
2 - stone
3 - lab
4 - wood
5 - iron/jail
6 - portcullis
7 - wood (quiet)
*/

func_door_rotating has the same list.