Door Rotating


(switchii) #1

i see that the topic: tutorials and… dont work anymore, so i wanna ask, if someone can explain how you make a door for axis that can rotate, because if i try it, i get this: sv_setbrushmodel 0 or something, so i do something wrong with the door rotating, origin.

So, can someone explain it maybe, or give a nice tutorial?

Thnx,
Switchii


(Flippy) #2

Are you sure the origin brush is part of the door entity?
You need to select both brushes (door + origin) and make them into the same func_door_rotating entity at the same time.
Otherwise, you have an origin brush not belonging to any entity which causes your error.


(stealth6) #3

http://www.pythononline.co.uk/et/tutorial06.htm

tut on making a door and aint a dead link, just tried it :slight_smile:


(th0rn3) #4

I agree with stealth6. “2bit enemy territory (python online)” is a great tutorial site. I am not a newb in mapping, but I am still using this site (one of my favourite).
Also try http://www.wolfensteinx.com/surface/tutorials.html


(shagileo) #5

yeah all of these links are very very useful

(except for the pk3 making XD)