Door Problems


(damocles) #21

Yeah, make a func_invis_user that covers only one side of the door. Then make it target the door.


(*[SfS]*OpTeRoN) #22

(No, I’m not so stupid I’m in spectator mode)

=

He’s not in spectator mode. I understand what he was trying to say.


(flashkillaman) #23

is there a tutorial for that?
how to target it


(flashkillaman) #24

i need it
how to target the door?
what keys and values you need?


(Irrelevant) #25

Select the func_invis_user and the door, in that order, then press Control+K.

Alternitavely, select the door and press N to bring up the entity editor. In the ‘key’ field, type in ‘targetname’, then type any name into the ‘value’ field, eg ‘test_door’. Then select the func_invis_user, and give it a ‘target’ field with the same value.

Make sure the value you use isn’t used elsewhere in the map for a target/targetname.


(flashkillaman) #26

thanks will try that