Doom.pk3 creation Problems!


(Softwar) #1

Hi again,

Doom is ready, but I’ve got some problems trying to create a good working pk3.
This is what i did =>

I made a new map on my desktop named ‘Doom.pk3’. In that map I insert 2 new map I name ‘maps’ and ‘script’.

I put doom.bsp in the /maps map and also doom.script. In the /script map I put the doom.arena file and Doom_levelshots.shader.

Then I created a new map in the Doom.pk3 map named ‘levelshots’. Here I place the Doom_cc.tga file.

The script, arena and levelshots file are textfiles, but they’ve got .txt extension and I don’t know how to delete that.

After all this I selected the /maps, /script and /levelshots maps and I clicked right and selected ‘Add to Doom.pk3’. Then I had a zip file named ‘Doom.pk3.zip’. I renamed this file to ‘Doom.pk3’

I placed the Doom.pk3 in /etmain, but it doesn’t appear in my ‘host game’ list…

Please tell me how to make a working pk3 file!!!

:blah: Softwar :blah:


(Mean Mr. Mustard) #2

Here is a sticky that might help: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=2513


(Softwar) #3

Thx Mustard, but I don’t understand that sticky,so it’s crap :smiley:

I need help!!!


(Nerosis) #4

Did you make sure that the folder structure was kept in the zip file? Something like “Include subfolders”, so that /maps, /scripts, and /levelshots are created if you unzip the file.

Also the .arena file in your /scripts folder has some funny options, i think for type make sure it says “wolfmp wolfsw”.


(Softwar) #5

When I wanna test my map I do a bsp-meta and a bsp-light faster. But someone told me that you have to do a bsp-vis if you want to release your map? So a bsp-meta and after after that a bsp-vis or what?

:blah: Softwar :blah:


(Softwar) #6

Hi all,

my pk3 file is almost ready, but the arena file doesn’t work…it’s in the /script directory but I don’t see any text while the map is loading, all the other things like the command map and objectives work…

Any tips?