I have started on replicating E1M1 of Doom 1 in Radiant
Here is what in done so far
Original

ET

All the Ratios are 1:1 between Doom Builder and the Radiant Version are the same, and use the same Grid Size, the heights between Wall and Ceiling are same between games , but Doom seems morph the map when in game, so its really difficult to get the Ratios Rights
Also in Doom the Wall Textures have brightness controls, can this be done in Q3 Engine ?
Also since the character height in ET is larger, you have to crouch in the passageways
The Textures are ripped from Doom, but i notice how ugly Bilinear Filtering really is in the Quake 3 Engine, the textures look nice and Sharp in Doom, but in ET, ugly.I think the Quake 3 Engines games would look lot better if they removed Bilinear Filtering and came up with something better.





