That’s correct. I’ve mailed Robert Duffy (since he posted the .plan)
Hi Robert
I’m sure you must get a ton of mail, so I’ll try to keep this fairly brief.
I make custom maps for MultiPlayer. I’ve made a bunch for Q3 and I’ve made a couple now for Doom3. I hope that you are aware that there is currently an issue with the way that Doom3 pure servers handle custom content: if the server has a pk4, the client must have it too. This seems to happen regardless of the content of the pk4 and whether the map is in the base directory or in a mod directory specified by fs_game.
sending challenge to localhost:27666
received challenge response 2749539 from localhost:27666
sending connect to localhost:27666 with challenge 2749539
Can’t connect to the pure server at localhost:27666:
Missing 5 media pak files: 0x2b75d071 0x62aa40ed 0x574af730 0x619bbafc 0xb36e2324
--------- Game Map Shutdown ----------
I was very disappointed to find that this issue has not been addressed in the new patch. I’ve done testing on my machine (local dedicated server w/custom pk4, local client without) and confirmed that the problem still
exists. It’s always a challenge to get maps onto servers for people to play on the internet. This issue, if unresolved, is a nail in the coffin for 99% of custom mappers chances for getting their maps onto servers and played.
Can you advise if this is on the agenda to fix, or if there is a workaround we can use (without compromising sv_pure).
I greatly appreciate your time. I’m a huge fan of iD software - not just the games which I’ve grown up with but especially the level of support you provide to mod communities, support of open standards and such.